Alright, it's getting there folks, only the final dungeon and secret dungeon to go. So, what about the tone and feel of the game? Well:

-The "Guy" in secret rooms will react in deconstructive ways. For instance, someone in a Super Bombed secret might note that his/her door sealing skills failed.
-There will be noticeable discord within Ganon's ranks. While you won't see rebels fighting your enemies, you WILL see some of his minions selling you stuff or even giving it away. All while noting how sick they are of his abuse.
-There are indeed twists in the story, and hints to what is REALLY going on can be found in the dungeons. On that note, minor spoilers:
Spoiler: show
-Ganon is not the ultimate bad guy, someone else is.
-The Triforce of Courage's disappearance is a clue to what is really happening.
-Zelda plays on important role, so why then, did she flee?
-The true plot is a no fourth wall plot where YOU, not Link, are the hero, but how?

-Those who DID play the Link Paradox may notice some references here and there.
--I even made a few jokes at @Gleeok 's expense
-Enemy placement is not random or based solely on challenge. On the overworld map, they have designated areas, and dungeons use a small pool of enemies. This does not mean that they can only appear in one spot, but you'll feel like they at least somewhat belong.
--Of course, this isn't absolute, the rule serves the game, not the other way around.
--Tektites also usually appear near a Gohma....usually.
-A few secrets will have hints, but when that happens, there's a reason for it. Mostly, you just search blindly for them as you did in the original Zelda.
--But expect also to have to use many of the new items, and not just the Super Bombs.
-Passageways and item cellars aren't used much, but where they are, they will fit with the theme of the dungeon that they are in. (instead of just being the same generic ones for each use)
Spoiler: show
-Due to the amount of dungeons in the game (15), I had to reuse some color themes, but I at least justified this by matching up their main themes.
--But don't worry, they will still have VERY different feels.
---For instance, levels 5 and 11 are both water levels, but while level 5 uses the raft, level 11 uses the flippers, and makes you wander around the perimeter for level specific keys before accessing the central part.

-Lava does appear in the Death Mountain area, so avoid touching it.

Alright, that's it for this update, next and last one will reveal a few last features.