User Tag List

Results 1 to 10 of 49

Thread: Next Gen ZC. (Otherwise known as ZC3.0)

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    The Time-Loop Continues ZC Developer
    Gleeok's Avatar
    Join Date
    Apr 2007
    Posts
    4,826
    Mentioned
    259 Post(s)
    Tagged
    10 Thread(s)
    vBActivity - Stats
    Points
    12,962
    Level
    33
    vBActivity - Bars
    Lv. Percent
    26.6%
    Quote Originally Posted by ctrl-alt-delete View Post
    @Gleeok , if you hate C++, why are we possibly programming it from scratch using C++?
    lol. I guess nobody got that joke.

    I suppose it's just something you have to just accumulate over the years of working on c++ to understand. c++ is one of the few languages that lets you do both low-level and very high-level programming, and everything in between.

    Let me put it this way: Essentially c++ is like a hardware store; you can use a tractor and a chain-saw to make an end-table, or you can use a lathe and some hand tools. From the computers perspective [when I said "typical c++"] it sees programs as using bulldozers and wood-chippers.

    So when I said I hate c++ I mean to say it's so easy to completely fuck up even something that could be considered trivial. I know this because I've done it over and over again. If anyone ever tells me otherwise I will show you someone that has either never tried to solve an actual problem with c++, or someone that who doesn't understand any problems.

    tl;dr, No, c++ is fine. >_>
    Last edited by Gleeok; 06-22-2015 at 01:46 AM.
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social