@ZoriaRPG
I agree with everything you just said. Evolution doesn't mean that the things that came before it are useless.
I mean, even though the original C libraries have been deprecated, you could still use the "improved" ones for Visual C.
I know my game history as well, keeping classic and modern in sync seems to be the best approach.
To put it briefly, before the main transition to the New Gen of Zelda Classic, we need to make a cross-compiler (like CMake), to make the ZScript libraries and present quests to be compatible with the New Gen. I use CMake all the time for cross-platform development, yet ZScript and .qst are very impractical so it would take a lot of work.
I know how to make compilers using Trees and Stacks, yet, it would be very tedious and difficult.