Quote Originally Posted by Jaydeadone View Post
So essentially framing the game in the sub screen? That would be kind of cool. Maybe with the ability to change how it looks per d-map, controlled in either init. data or screen data. That way you could keep a constant name or 'mood' of the area you are currently playing in. I like that idea. Simple, but powerful.
J~

I was thinking about most JRPGs, where the menu opens over the game area, only when called, and later Zelda games (e.g. Z3), where the passive subscreen is a full-screen, transparent overlay