To be honest, I'm still too hung-up on wall turkeys to be able to form anything resembling a coherent thought related to the topic.
Wall turkeys. Honestly.
EDIT: Oh, and this. There's got to be some explanation for that.
To be honest, I'm still too hung-up on wall turkeys to be able to form anything resembling a coherent thought related to the topic.
Wall turkeys. Honestly.
EDIT: Oh, and this. There's got to be some explanation for that.
In Ultima IV, there are three items that are require a ship so you can recover them from under the waves. Of course, this is as simple as going to the location and choosing "search." Then again, the stones you need in the same game are all in dungeons, which are kinda like ancient ruins.
But the shopkeep needs to sell it to you for 500,000 gp, then retire to his own private island. After the world is saved, of course! You should check this out, if you haven't seen it already.
This is pretty much true for most dungeons in RPG games. In reality, a castle's dungeon would be it's jail. Cells, torture devices, the works. In games, they are long winding labyrinths of corridors and rooms. May or may not contain dragons.
Homage
<- Play Triforce Quest!
"The greatness of one's sorrow when parting is the evidence of the deepness of one's love. So If one fears sadness, one wouldn't be able to love anything."
-Belldandy, Oh My Goddess!
"Who cares if I'm a star up here?" - Minmei, Robotech
"You bookahs worry too much about external appearances. It's what's inside your skull that counts." - Taimi, Guild Wars 2
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