Death to the purple stuff!
Let's see who get's that reference.
In all seriousness coding GUI is a bitch, hopefully your pass that part now. Looking forward to the C# implementation.
Dis gon be gud
Death to the purple stuff!
Let's see who get's that reference.
In all seriousness coding GUI is a bitch, hopefully your pass that part now. Looking forward to the C# implementation.
Dis gon be gud
Last edited by Tamamo; 12-12-2014 at 12:54 PM.
Added compression and binary serialization to maps and tilesets. With that done I was now able to generate all 123 Maps and 47 tilesets in the game! f.u.c.k. y.e.s.
Side note: If anyone can convert AT3 files to .ogg or .mp3s let me know, otherwise I think I'll just use midis.
Sadly, editing tools are almost non-existent still. Flash Man disappeared and no one took over that part of it. c# or QT are probably good candidates for it but I just don't have the time to work on an editor at all.
This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.
http://www.marcnetsystem.co.uk/himdrenderer054.zip
Try that. If it doesn't work, I can use some PSP homebrew to do the job but you'll have to give me a couple of weeks.
Also, apparently this works.
http://kickass.so/usearch/goldwave/
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