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Thread: Zc 2.50.1 rc3

  1. #1
    Is this the end?
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    Saffith's Avatar
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    Zc 2.50.1 rc3

    Sorry it's taken so long.

    Windows
    Mac
    Linux

    There's been a change in the Mac build process; it should work as far back as 10.4 now. Let me know if it doesn't or if there are undesirable side effects.

    Edit: A few changes didn't make it into the Windows build originally. It's now been updated.
    Last edited by Saffith; 08-27-2014 at 11:27 AM.

  2. #2
    Cor Blimey! CJC's Avatar
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    Quoted from Bagel on Pure:
    Quote Originally Posted by Bagel
    Chrome is blocking the Windows download, saying it is malicious.

    It is not malicious.

    For those seeking a changelog, I'll spoiler it here:

    Spoiler: show

    * Link can no longer turn around while charging the hammer.
    * Timed saves will no longer fail for new quests. ( Saffith, 2014-08-24 16:14:59 )

    * Hopefully fixed the issue where the GUI occasionally stops responding to the keyboard. ( Saffith, 2014-08-23 23:08:32 )

    * Made a change to input reading in hopes of fixing screen saver issues. ( Saffith, 2014-08-21 10:54:13 )

    * Fixed a few issues with favorite combos and aliases. ( Saffith, 2014-08-18 08:47:50 )

    * Improved Link's interaction with damage combos in sideview. ( Saffith, 2014-08-17 23:00:28 )

    * The Cane of Byrna will no longer continue running when it's removed from Link's inventory.
    * Canceling out of the Link sprites dialog works correctly now. ( Saffith, 2014-08-17 14:12:37 )

    * Improved selection of item-carrying enemy when unbeatable enemies are around. ( Saffith, 2014-08-17 13:06:45 )

    * Fixed Screen->DrawInteger(). ( Saffith, 2014-08-17 12:49:19 )

    * The "Lens Shows Raft Paths" quest rule now includes raft bounce flags.
    * Fixed an issue with letter/potion slots not being selectable in the subscreen editor. ( Saffith, 2014-08-03 16:10:12 )

    * Saving a map with F5 now follows the same rules as viewing the in-game map in deciding which screens to include. ( Saffith, 2014-08-03 15:39:02 )

    * Loading and saving an old quest using the "Continue With Full Life" rule no longer leaves that rule permanently enabled. ( Saffith, 2014-07-31 10:21:14 )

    * Fixed an issue with the trigger enemy loading incorrectly in the editor. ( Saffith, 2014-07-23 10:03:43 )

    * Reverted the change that fixed push blocks leaving pushable under combos, since that caused other problems. ( Saffith, 2014-07-23 08:41:03 )

    * [ZCL] Cosmetic Fixes ( Sean, 2014-07-01 20:07:26 )

    * [ZCL] Added some pretty icons to the sub tabs. - Deviance ( Sean, 2014-07-01 19:38:28 )

    * [ZCL] Finished saffith's implementation of the multiple instances for ZC option for ZCL -Deviance (Sean) ( Sean, 2014-07-01 18:49:33 )

    * ZCL's source updated to the latest Lazarus build.
    * Tnotebook property was removed from the newer Lazarus builds thus breaking the source code. Has been replaced with the TPageControl property instead thus making the source code working again.
    * More to come -Sean ( Sean, 2014-07-01 18:14:05 )

    * Fixed magic sometimes not triggering flags on magic-blocking combos. ( Saffith, 2014-04-29 20:45:21 )

    * Link can buy free items and info again. ( Saffith, 2014-04-29 20:06:23 )

    * Fixed a script drawing crash when attempting to draw a bitmap with out-of-range source rectangle arguments. (Bad Zecora, bad. No treat for you!) ( Gleeok, 2014-04-08 00:43:19 )

    * Added new project directories for Visual Studio and C::B projects. ( Gleeok, 2014-03-13 15:26:05 )

    * Fixed an issue with enemies spawning in incorrect location. ( Saffith, 2014-02-13 07:40:46 )

    * Peahats are invincible while moving again. ( Saffith, 2014-02-07 13:16:12 )

    I am SO happy the free shops are fixed. Not ready to test this out just yet, but I'm definitely going to have a go at it soon.


    Thank you guys for having at this stuff with a bug-squashing grade hammer! It's really appreciated.

  3. #3
    Is this the end?
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    I screwed up the Windows build, and the last few changes weren't included. It's been fixed now.

  4. #4
    Keese luckilla's Avatar
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    I am so happy this is the best build ever. I think the Zc 2.50.1 should be the new build for the general public to download as soon as possible. I think the reasons being are I really like this build now that I waited a long time to have something as close to having the original LOZ on my computer. This is now done, so as far as I am concerned we can have the general public download something as good as this. I believe in any and all builds there needs to be improvement, and fixes as time goes on. I also look forward to the future build, but what I look forward to most is seeing the 5th quest in a build. Great job on this build!!!!!!!!!

  5. #5
    Lynel Xyvol's Avatar
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    Quote Originally Posted by CJC View Post
    Thank you guys for having at this stuff with a bug-squashing grade hammer! It's really appreciated.


    I'll have to check this out. It's been a while since I played around with ZC.
    <- Play Triforce Quest!

    "The greatness of one's sorrow when parting is the evidence of the deepness of one's love. So If one fears sadness, one wouldn't be able to love anything."
    -Belldandy, Oh My Goddess!

    "Who cares if I'm a star up here?" - Minmei, Robotech
    "You bookahs worry too much about external appearances. It's what's inside your skull that counts." - Taimi, Guild Wars 2

  6. #6
    Keese
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    I know it's been awhile since I made a quest but could you guys maybe consider higher resolution options in the next version of Zquest? It's been strictly 256x240 since version 1.00 over 10 years ago.

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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