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Thread: Zc 2.50.1 rc2

  1. #1
    Is this the end?
    ZC Developer
    Saffith's Avatar
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    Zc 2.50.1 rc2

    Hosted on Dropbox temporarily because the Shardstorm script isn't working. I'll edit this post when the files are relocated.

    Windows
    Mac
    Linux

    Changes are listed on Shardstorm. There are a few big changes besides bug fixes:
    - On Windows and Linux, reset and quit were moved from F7/F8 to F9/F10. This wasn't done on Mac because the OS uses those keys and I couldn't override it.
    - F6 is disabled in quests that use the "Skip Continue Screen" rule. You can still end the game through the menu.
    - On Windows and Linux, you can run multiple ZC instances with the -multiple command line argument. You can enable this in the launcher by adding multiple_instances=1 in the [ZCL] section of ag.cfg.

    Also notable: the issue with clicking at the end of sound effects should be fixed, but any affected sounds will need to be re-imported.
    Last edited by Saffith; 02-05-2014 at 02:24 AM.

  2. #2
    Keese luckilla's Avatar
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    Good job on the bug fixes fixing the issues with the Lynol getting stuck, and the peahat too! Looking forward to the next build.
    Last edited by luckilla; 02-13-2014 at 05:01 PM.

  3. #3
    Bored Potato Nicholas Steel's Avatar
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    luckillla, you're best off posting bug reports over here in the "New Bugs" section (Mods will sort it in to the appropriate category for you later).

    http://armageddongames.net/forumdisplay.php?125-ZC-Bugs
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  4. #4
    Keese luckilla's Avatar
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    franpa, I just took your advise and posted a new thread, take a look below.

    http://armageddongames.net/showthrea...-Zc-2-50-1-rc2

  5. #5
    Keese luckilla's Avatar
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    I moved my posted to to below link. Thaonk you for the advise.

    http://armageddongames.net/showthrea...007#post901007

  6. #6
    Keese Avataro's Avatar
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    When is the next version coming out? I can't wait to see the remaining bugs being fixed and I hope for a bugfree version :)
    The only way to even GET a bugfree version however is to test it a lot, which we can't do if there is no new version.
    Beware the power of GANON! Hahaha

  7. #7
    Keese luckilla's Avatar
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    I agree Avataro. They seems to be close, but also looks like they are working out a few issues too. I suggest keep checking when you can for a new build everyday like I do :)

  8. #8
    Username Kaiser SUCCESSOR's Avatar
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    Quote Originally Posted by Avataro View Post
    When is the next version coming out? I can't wait to see the remaining bugs being fixed and I hope for a bugfree version :)
    The only way to even GET a bugfree version however is to test it a lot, which we can't do if there is no new version.
    The next RC will come out when Saffith is certain he's squashed all the current bugs. I am guessing it isn't here yet because that hasn't been done yet.

  9. #9
    The Time-Loop Continues ZC Developer
    Gleeok's Avatar
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    There's really not any major bugs left, just a few annoyances perhaps. ZC 2.50.2 is the most stable version in a long many years for sure. I'm still not sure what's with the RC; you can just assume there's not going to be any hotfix releases on a regular basis, so there's no need to check every single day for one. Hopefully the source code gets released before another version does...
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

  10. #10
    Keese Avataro's Avatar
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    Not sure if people who aren't familiar with the code of ZC will be able to understand it though, as you guys oftentimes stated that it is very messy, because of allegro.

    Also, sorry then for being so impatient :). Yes, RC2 is indeed the most stable version in many years, even though it isn't entirely perfect yet. Also, I especially like how the F7 and F8 buttons were moved to F9 and F10.
    Beware the power of GANON! Hahaha

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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