I assume the issue with the Lynol is fixed. I read this on shardstorm
* Fixed an issue with enemies spawning in incorrect location. ( Saffith, 2014-02-13 07:40:46 )
I assume the issue with the Lynol is fixed. I read this on shardstorm
* Fixed an issue with enemies spawning in incorrect location. ( Saffith, 2014-02-13 07:40:46 )
Last edited by luckilla; 02-13-2014 at 04:18 PM.
Yeah, that's a common problem with the 'enter from sides' enemy pattern. What happens is that the enemy is spawned and attempts to step forward, but because the combo has partial solidiity it scrambles the enemy's direction and paralyzes them in the spot they spawned.
You can circumvent this glitch in a few ways: make sure there's two walkable tiles in each direction from the sides when using that enemy pattern, or use the 'no enemy' flag (or is it a combo type?) on that spot to prevent the enemy from spawning there. You might also be able to prevent any enemies from spawning there by placing 'enemy number' flags on the screen. These flags cause enemies to appear at a specified position instead of randomly appearing.
I assume the issue with the Lynol is fixed. I read this on shardstorm
* Fixed an issue with enemies spawning in incorrect location. ( Saffith, 2014-02-13 07:40:46 )
Last edited by luckilla; 02-13-2014 at 06:03 PM.
Fixed.
Great! Good job.
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