Okay, this is a pseudo-compatibility, pseudo-quest rule, pseudo init-data request that would span several of ZQuest's menus, so I'm pitching it for version 2.6 as it would likely take some time to set up.
In the NES version of the game, defeating ten enemies without taking damage would guarantee the 10th enemy would drop a bomb. I propose that--rather than just making a quest rule toggle for authenticity/compatibility, we turn it into a legitimate quest feature.
So here's the suggestion
Under Init data, add a checkbox "Nth Enemy has the X" with a grayed-out number box next to it. Checking the "Nth" makes the box editable, which can take any number from 1 to 255.
With a number assigned, the quest now runs a built-in script to count enemy kills, which resets whenever Link takes damage or he kills the set number of enemies. In addition, each Item Dropset gets a new pull-down, labeled "Nth Enemy". When Link successfully kills the number of enemies specified in the init data, the probability of the "Nth Enemy" item drop and the probability of the Item Dropset drop rate are both temporarily raised to 100%. Thus, the enemy drops the guaranteed item from its assigned dropset (which may or may not be bombs, depending on what the questmaker decides).