Grr, its not letting me edit my post to update the link.
https://dl.dropboxusercontent.com/u/...oe_5th_rc1.zip
If someone can change it, that'd be great.
Played (You played the quest)
Could Not Complete (Post Reason)
Grr, its not letting me edit my post to update the link.
https://dl.dropboxusercontent.com/u/...oe_5th_rc1.zip
If someone can change it, that'd be great.
I really wish you didn't have so many Like-Likes in tight spots BigJoe in 9, but oh well. Having a few of them gone is helpful.
Anyway, boosted your fun factor from 70 to 80 based on your changes, giving you a 90.0% on my score. Congratulations, the first "A" so far.
-James
Facebook: http://www.facebook.com/nightmarejames YouTube: http://www.youtube.com/nightmarejames
Game Projects
Zelda Classic:
Completed: Zelda NES Remastered, Demo 1st Quest, Demo 2nd Quest, James Quest: Remastered (V 2.1), Memorial Quest, New Quest 2 2015. New Quest: Rebuilt
In development: Demo SP, James Quest: Remastered (V 3.0)t, 6QI
Fixed an issue in Level 9 where you could get stuck that happened as a result of me changing the layout of a screen.
If you downloaded the quest before the time of this post, you might want to download it again.
I just started on this quest (been trying to get a little way into each quest as I have the time), and I just completed level 1. I felt like I was on the edge of dying at all times. That is to say, it was tough, but I felt it was fair in its toughness (except).Spoiler: show
For NES authenticity, I give it high marks. The room layouts are very NES-like, much more than my own. The new enemies (that I have seen so far) seem like logical variations on the NES counterparts. I have no idea where the next objective will be, but I'm sure I will find it if I look hard enough.
I don't feel like I've played far enough into it to report more than that. No bugs to report, so far, so good.
Small update to fix some consistency with push blocks and remove some flags that aren't supposed to be there. If you downloaded it before this post, you might want to download it again.
Voting is now open for this quest. Vote for as many categories as you please, but be sure to vote before tax day!
Also, please post in this thread stating which categories you selected and explaining why you picked those categories.
Note/disclaimer - I played the version that was modified on Dec 6. From reading the thread, I see that some modifications were made prior to the Dec 6 qst file that I downloaded.
Despite some flaws (that are admittedly very minor, nitpicky, and subjective), I think if I had to vote for a single contest entry, this quest is my favorite so far (though I still have yet to play 7 or 8 of the entries). Prior to playing any of the 5th quest entries, I was keeping in mind Saffith's Antiquity quest as a sort of benchmark to which the entries could be measured. For me, now BigJoe's quest entry is the benchmark.
One glitch/bug to report: in level 9, three rooms west of Zelda's room, nothing happens after pushing the block.
Some minor suggestions:
Spoiler: show
Now my review of the quest:
Spoiler: show
Thanks for the review,bigboylink. To address some points:
Spoiler: show
I am glad that you enjoyed the quest. If you have any other suggestions or feedback, let me know.
why do all the push blocks only move up/down?
i'm totally lost in level4. been to every room on the map. can't figure out how to get into either of the "eyes" - seems like i've tried bombing and walking through every possible wall. is the whistle the dungeon item? not really a fan of the design of this level, too many random bomb thru walls. oh, i hit another dead end, time to start bombing every possible wall. i've had to leave the level 3 times now to get more bombs. should be more rooms that drop bombs for killing all the enemies - or maybe some enemies with bombs in their drop set. the super strong didongos just rub salt in the wound.
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