Use a different boss palette, make it red or something.
BTW, "oh shit" moment when I saw your 150 Rupee Leave Your Life or Money Room, lol, and I had 0. Save/Quit.
-James
Played (Completely)
Could Not Complete (Post Reason)
Use a different boss palette, make it red or something.
BTW, "oh shit" moment when I saw your 150 Rupee Leave Your Life or Money Room, lol, and I had 0. Save/Quit.
-James
Facebook: http://www.facebook.com/nightmarejames YouTube: http://www.youtube.com/nightmarejames
Game Projects
Zelda Classic:
Completed: Zelda NES Remastered, Demo 1st Quest, Demo 2nd Quest, James Quest: Remastered (V 2.1), Memorial Quest, New Quest 2 2015. New Quest: Rebuilt
In development: Demo SP, James Quest: Remastered (V 3.0)t, 6QI
Yeah, sorry about that money or life bit. I completely forgot about that... should've warned you. It's especially mean on a level where you use the arrows so much-- but it's level 8 of the 5th quest, right?
The wand counts as a "Ranged weapon" though, so it helps a bit.
I know you hate a certain item, and hopefully you can find it in your heart to forgive its inclusion here. Given the difficulty of this and the last level, it may be warranted.
Actually spent it on the bomb upgrade, that's how I ran out of money, lol.
-James
Facebook: http://www.facebook.com/nightmarejames YouTube: http://www.youtube.com/nightmarejames
Game Projects
Zelda Classic:
Completed: Zelda NES Remastered, Demo 1st Quest, Demo 2nd Quest, James Quest: Remastered (V 2.1), Memorial Quest, New Quest 2 2015. New Quest: Rebuilt
In development: Demo SP, James Quest: Remastered (V 3.0)t, 6QI
Yeah, I came >this< close to putting a wallet upgrade in this quest. Went for a few generous Moblins instead.
EDIT: Changes in pending update:
Level 1 - Darknuts gone, replaced with Stalfoses and Ropes.
Level 2 - Blue Goriyas replaced with Red in path to the raft, except the solo guy in the actual treasure room. Went from 7 to 3 Baby Dodongos in previous to treasure room.
Level 6 - Ladder room bumped up to 9 Darknuts.
Level 7 - whistle->secret room altered cosmetically, to make it more in line with similar secrets.
L2 Gibdo's animation fixed. Whoops!
Level 8 - Fire Gleeok has a much more menacing deep red color now. Fire still looks off somehow, but I'm not quite sure what to do about it.
EDIT 2:
Link for update with above:
https://drive.google.com/file/d/0B_i...it?usp=sharing
Last edited by Imzogelmo; 12-27-2013 at 04:18 AM.
Beat 8. That boss battle wasn't horrible.
-James
Facebook: http://www.facebook.com/nightmarejames YouTube: http://www.youtube.com/nightmarejames
Game Projects
Zelda Classic:
Completed: Zelda NES Remastered, Demo 1st Quest, Demo 2nd Quest, James Quest: Remastered (V 2.1), Memorial Quest, New Quest 2 2015. New Quest: Rebuilt
In development: Demo SP, James Quest: Remastered (V 3.0)t, 6QI
Oh, there's another Money or Life in level 9, so take some rupees with you. Also, it's got influence from Zelda II's Great Palace: Translation, long, complex, with dead ends and hard fights. What did you expect from me at this point?
Hope you're enjoying the quest despite the, ahem, hiccups.
I'm too tired for Lv. 9 tonight. Maybe tomorrow.
It's now a ROMhack. lol. (stupid Pols Voice)
Edit: I don't know where the bug is, been checking your file, but basically, your 9 is impassable puzzle-wise. I think it's where you intended to nail the Fire Gibdos with some other enemies with two statues on the bottom, but I'm not sure. But either way, it's not completable. You're going to have to re-think your puzzle and fix it. I think you outdid yourself.
BTW, just so you know, my music list for testing:
1. Frog's Theme, Chrono Trigger
2. TMNT Stage 5 Arcade
3. Final Fantasy Legend 2 - Aspiration
4. Blaster Master - Stage 7
5. Dance Dance Revolution - Butterfly
6. Dragon Warrior - Alefgard's Theme
7. Castlevania - Vampire Killer
8. Mega Man Battle Network 3 - Copyman
9. Battletoads and Double Dragon - Level 5 (really appropriate, since the level is Battletoads and Link: The Ultimate Disaster. ;-) )
Edit: More bugs:
1. Lanmolas shouldn't drop anything except when totally dead. NES quest.
2. Moas don't animate properly
I think I'll grade you at this point. It won't change much.
Difficulty: 98/100
Very balanced. Lv. 9's a bitch, but who cares at that point, the player has to earn it.
NES authenticity: 10/100
Where can I start? Mirror Shield? Conveyor Belts? Sword Swipe, double secrets (which I think are clearly against the rules, but we're not DQ'ing for it), among other things. I'm giving you 10 points for generally your class in handling these things, ESPECIALLY the Z2 message for the Sword Swipe, but mostly, terribly inaccurate. But I think you knew that.
Fun Factor: 95/100
Very creative, and except for the early Lv. 2, enjoyable.
Mini-Dodongo candidate for Best Normal Enemy
Overall: 67.6/100 Another "fun but not going to win" quest. Mostly fails for authenticity, but basically falls in line with LFF's, Shoelace's, and others: Good experience, but people just stayed truer to the NES and this will eliminate this eventually. Start working on the story and an alternate tileset and this will probably make a great custom quest.
-James
Last edited by Nightmare; 12-27-2013 at 09:39 AM.
Facebook: http://www.facebook.com/nightmarejames YouTube: http://www.youtube.com/nightmarejames
Game Projects
Zelda Classic:
Completed: Zelda NES Remastered, Demo 1st Quest, Demo 2nd Quest, James Quest: Remastered (V 2.1), Memorial Quest, New Quest 2 2015. New Quest: Rebuilt
In development: Demo SP, James Quest: Remastered (V 3.0)t, 6QI
Spoilers:
Spoiler: show
Last edited by Imzogelmo; 12-27-2013 at 11:10 PM.
Imzogelmo: Download OBS. That takes videos of quests. That's what I use for the most part.
FRAPS don't work too well on ZC.
Now if I could only fix the sound card and not have to use the mic to record.
-James
Facebook: http://www.facebook.com/nightmarejames YouTube: http://www.youtube.com/nightmarejames
Game Projects
Zelda Classic:
Completed: Zelda NES Remastered, Demo 1st Quest, Demo 2nd Quest, James Quest: Remastered (V 2.1), Memorial Quest, New Quest 2 2015. New Quest: Rebuilt
In development: Demo SP, James Quest: Remastered (V 3.0)t, 6QI
Completed, except for the maze path at the end (which I HATED), it was not the hardest dungeon I've played, some of them in James Quest and 2 are nastier.
Few suggestions:
1. Slightly slow down the ROMhack Pols Voice. They're ridiculous in speed and un-Zelda like.
2. Switch the Red Ring and Silver Arrow. Most players will not survive that long.
3. You've got to color mark multiple secrets. I can't tell you how many times I took wrong passageways or reset in frustration because I didn't know. Mark them, ALL of them. Every level they're around.
4. Put a "Super Patra" (like a Red Patra) into the maze room. Whatever pattern you want, have the center shoot fireballs. (not a Patra 2). Be good for tradition.
Grade: Nothing changed. Enjoy!
-James
Facebook: http://www.facebook.com/nightmarejames YouTube: http://www.youtube.com/nightmarejames
Game Projects
Zelda Classic:
Completed: Zelda NES Remastered, Demo 1st Quest, Demo 2nd Quest, James Quest: Remastered (V 2.1), Memorial Quest, New Quest 2 2015. New Quest: Rebuilt
In development: Demo SP, James Quest: Remastered (V 3.0)t, 6QI
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