Here's my entry: https://www.questwizard.net/zc/quests/qw5th-v4.zip (Updated 11/12/13) EDIT: Updated URL and re-uploaded the file. Forgot to do it when I remade my website years ago. Oops.
Overall, I'd say this is about the same style as my 4th quest dungeons were. Yes, there's Moldorms, but they've been nerfed a bit. There's some new enemies as well. You'll know them when you see them. I also nerfed some of the other 4th quest enemies somewhat since people thought they were overpowered in that quest.
This quest gets quite hard later on, especially level 9, but it is beatable.
Also, I have no idea what level 6's shape is. It was made by holding down the mouse button and randomly swiping across the DMap screen since I couldn't come up with a design at the time. It worked though.
Enjoy.
Changelog:
V1: Initial release.
V2: Fixed the rampant use of Enemies->Secret.
V3: Fixed under combo on screen 0:33. Not sure how that happened.
V4: Last minute removal of maze path in a dungeon since there's been a huge uproar over maze path usage.