Thanks so much for the help...but I have to say my quest is different. I can't recall when I downloaded the quest but the filename is 5thquest.qst.
Played (Completely)
Could Not Complete (Post Reason)
Thanks so much for the help...but I have to say my quest is different. I can't recall when I downloaded the quest but the filename is 5thquest.qst.
Very fun quest to play and a solid contender for the winner (I do anticipate having time to play through all of the entries). My playtime for this quest was 13 hours with 19 deaths (and a bunch of restarts).
Some quick bugs/errors to report:
(1) Level 7 - In the room one east of the triforce room, pushing the block does not make a stairway appear.
(2) Similar bug - in level 5, four screens west of the triforce, pushing the block does not make a stairway appear. So if you missed the boss key, you're forced to quit/continue.
(3) Similar bug in level 9 - in the room one north + one east of the entrance.
(4) Another moving block bug in level 9 - 3 rooms east of the top-left corner, after killing the manhandla, pushing the block does not make a stairway appear.
(5) I think someone else already pointed these out but I still experienced them on the most recent download - (a) there's nothing on the Quest1-Level6 screen. (b) Entering the cave on the screen of Quest1-Level2 gets you stuck in level 3.
(6) In level 6, the string "west of old letter two" is repeated from earlier. This isn't a bug, but its existence seemed unintentional.
(7) On the "old letter two" screen, the stairway that appears is a black tile.
Here are some suggestions for improvement. Most of these are minor and don't detract too much from the quest.
(1) It wasn't obvious to me that the Moblin giving you the big wallet was actually giving you the big wallet. He only says "Mo money, mo money"; that combined with the item tile being a purple rupee led me to infer that the Moblin was in fact giving me rupees. Since I had close to 255 rupees at the time, I didn't pick up the item, since I wanted to save it for any possible later purchases. All of that said, I really like the addition of having the big wallet in this quest (and its use in levels 7-8).
(2) In level 7,Spoiler: show
(3) In level 1, before getting the sword it wasn't obvious to me that there was a stairway in the dark room with the Aquamentus.
(4) The stalfos sword beams only give 1 heart of damage; why not the original two hearts?
(5) I'm having a hard time trying to decide if the quest should lose "NES-authenticity" points for having bushes and graves in dungeons. Having to bomb the column of graves in level 4 felt even less intuitive and less "NES-authentic". I'm wondering if your string "Rules wre meant to be broken" might ruffle some feathers.
(6) Regarding level 9 -Spoiler: show
(7) Another level 9 spoiler -Spoiler: show
PS - What does the "x" clue in the waterfall indicate? I wasn't able to figure that out.
Again, this is all-in-all a solid quest. I really like the use of yellow/purple bubbles, especially with dodongos. The modifications to the overworld enemies are thoughtful (red tektikes with more health, blue moblins giving slightly more damage). Dungeon design is superb, seriously; levels 7 and 8 were very fun to play. Late-game goriyas that are immune to the boomerang is a great touch.
Playing these quests has gotten me nostalgic for the early ZC quests. This is a shot in the dark, but here goes - does anyone have links to the 3rd quest entries for Glenn the Great and TSA? (can't find any links on Pure nor zeldaclassic.com).
Sorry for the long-ish post; I hope you find it constructive and useful.
Last edited by bigboylink; 11-02-2013 at 02:51 AM.
Well, with Glenn dead, it's going to be hard to get his 3rd, but this project is combining his Unofficial 4th with a small tribute to DN:
http://www.purezc.net/index.php?page=projects&id=94
If you're interested in playing some stuff.
TSA fell off the map ever since SDA discovered he was segmenting runs and video editing them. I have not seen him.
-James
Facebook: http://www.facebook.com/nightmarejames YouTube: http://www.youtube.com/nightmarejames
Game Projects
Zelda Classic:
Completed: Zelda NES Remastered, Demo 1st Quest, Demo 2nd Quest, James Quest: Remastered (V 2.1), Memorial Quest, New Quest 2 2015. New Quest: Rebuilt
In development: Demo SP, James Quest: Remastered (V 3.0)t, 6QI
Edit: Changed the bugs, and made an update to the candles. The Blue Candle now is unlimited, the red does more damage and opens Level 9.
I can always take this out if I get bitched at, but I wonder if this will make some people happier :: cough :: Gleeok :: cough ::
-James
Facebook: http://www.facebook.com/nightmarejames YouTube: http://www.youtube.com/nightmarejames
Game Projects
Zelda Classic:
Completed: Zelda NES Remastered, Demo 1st Quest, Demo 2nd Quest, James Quest: Remastered (V 2.1), Memorial Quest, New Quest 2 2015. New Quest: Rebuilt
In development: Demo SP, James Quest: Remastered (V 3.0)t, 6QI
I am testing a new version starting later tonight:
I have:
1. Made a new enemy group for Level 4. It's not on the NES, but it's the "Undead Enemy Group" featuring Stalfos, Gibdos, and Ghinis as its main features.
2. I have removed all the bushes in dungeons. Have fun with the bomb blocks in their places.
3. Cleaned up some random enemy groups in certain areas so they conform better, left Lv. 6's Darknuts on purpose so you have something to refill Hearts with there since I can't adjust floating Wizzrobe firing rates.
I'll hopefully be posting this before the deadline, but I want to run through and make sure none of the tile overhaul left residue bugs.
-James
Facebook: http://www.facebook.com/nightmarejames YouTube: http://www.youtube.com/nightmarejames
Game Projects
Zelda Classic:
Completed: Zelda NES Remastered, Demo 1st Quest, Demo 2nd Quest, James Quest: Remastered (V 2.1), Memorial Quest, New Quest 2 2015. New Quest: Rebuilt
In development: Demo SP, James Quest: Remastered (V 3.0)t, 6QI
If you're changing stuff around still: My biggest irk was the quantity of linear paths in dungeons, which works well for new quest but not as much an NES quest [where there are a lot of rooms *cough].
I think I mentioned all that stuff to you a while back but at the time you weren't changing anything.
This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.
Facebook: http://www.facebook.com/nightmarejames YouTube: http://www.youtube.com/nightmarejames
Game Projects
Zelda Classic:
Completed: Zelda NES Remastered, Demo 1st Quest, Demo 2nd Quest, James Quest: Remastered (V 2.1), Memorial Quest, New Quest 2 2015. New Quest: Rebuilt
In development: Demo SP, James Quest: Remastered (V 3.0)t, 6QI
Updated
https://dl.dropboxusercontent.com/u/...hnightmare.zip
1. Blue, Red, and Gold Candles now. All behave as Candles do in Zelda, though the Gold does more damage and opens a secret
2. Forest and Graves taken out of the Underworld. I really thought they added a touch, but this did not go over well, so they're gone. Have fun with the Bomb Blocks in their place.
3. Blue Like-Likes adjusted so that they eat Rupees at a more threatening pace and they're not so wimpy.
4. Ganon's HP doubled, he takes 8 hits (I will not boost him more, you don't have a Master Sword in this quest).
The only thing bothering me is that 9 is still kinda easy. Do you think I should buff the enemies more?
-James
Facebook: http://www.facebook.com/nightmarejames YouTube: http://www.youtube.com/nightmarejames
Game Projects
Zelda Classic:
Completed: Zelda NES Remastered, Demo 1st Quest, Demo 2nd Quest, James Quest: Remastered (V 2.1), Memorial Quest, New Quest 2 2015. New Quest: Rebuilt
In development: Demo SP, James Quest: Remastered (V 3.0)t, 6QI
I beat it, but maybe on a older version. Had to watch some youtube to get things.
Fixed some bugs.
Please redownload.
-James
Facebook: http://www.facebook.com/nightmarejames YouTube: http://www.youtube.com/nightmarejames
Game Projects
Zelda Classic:
Completed: Zelda NES Remastered, Demo 1st Quest, Demo 2nd Quest, James Quest: Remastered (V 2.1), Memorial Quest, New Quest 2 2015. New Quest: Rebuilt
In development: Demo SP, James Quest: Remastered (V 3.0)t, 6QI
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