Yes
No
Facebook: http://www.facebook.com/nightmarejames YouTube: http://www.youtube.com/nightmarejames
Game Projects
Zelda Classic:
Completed: Zelda NES Remastered, Demo 1st Quest, Demo 2nd Quest, James Quest: Remastered (V 2.1), Memorial Quest, New Quest 2 2015. New Quest: Rebuilt
In development: Demo SP, James Quest: Remastered (V 3.0)t, 6QI
I still think I didn't break any rules as I was very careful with all of the wordings. However, the one part of the rules of: "Rules can change based on Judges." This is where I feel the judges will say I found work arounds. But I still think I stuck to it.
Either way, I am happy I made a good game and I hope people enjoy it. It is not Hero of Dreams, but with the limitations, I think it is awesome.
Well it seems that Gleeok wants a quest that looks very much like it would appear in the original game if you beat it four times previously. I don't even understand for sure what it is he wants though. I generally try to keep out of all this and have little interest.
The rules are simply a more lenient and up-to-date version of the 4th quest rules taking into account all the newer features of 2.5 (which [the 4th rules] were an up-to-date ruleset of the 3rd contest -- which was based on the 2nd quest etc.). The current rules and ZC features still allow for an unprecedented amount of creativity and customization over the 3rd quest rules, for example. I certainly don't have a predisposed idea of an archetypal 5th that quests must conform to or face the consequences. Don't assume that @King Aquamentus .
Sorry, I've been either out-of-town or busy the last 3 weeks so I haven't been to very active during that time... Anyway, as it stands now there's a few issues with some entries (I haven't had time to go through all of them yet, sorry) which need to be fixed:
CJC: Overworld contains additional maze paths.
Shoelace: Dungeon screens were required to have 4 walls and not be freeform.
Pete&Wally: Custom Overworld issue (displaced and modified screens).
This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.
Gleeok, it wasn't a freeform thing, Shoelace had a lot of custom tiles (around the tune of a good 25-50%).
Sorry for not being clear enough.
-James
Facebook: http://www.facebook.com/nightmarejames YouTube: http://www.youtube.com/nightmarejames
Game Projects
Zelda Classic:
Completed: Zelda NES Remastered, Demo 1st Quest, Demo 2nd Quest, James Quest: Remastered (V 2.1), Memorial Quest, New Quest 2 2015. New Quest: Rebuilt
In development: Demo SP, James Quest: Remastered (V 3.0)t, 6QI
Well... technically if you can't swim you've basically got four walls. Whether or not it's freeform depends on how 'freeform' is interpreted, though I'd guess that most would call that freeform.
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I didn't think that would be freeform. Well that is an easy fix. If that is all in my game that is wrong I can fix that in a half hour. Just let me know.
About custom tiles. I really only made like a couple but kept it true to nes. That would be like less than 1% custom.
Again if it minor things like the water thing that is fixable, then that's no problem. But if my combo cycling is too much and such then I will have to eat it. But I can't see using layers as a problem because of the quest rules that were allowed. :)
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