Quote Originally Posted by Gleeok View Post
I've got XNA 3.1 but the code is written in c++ which may be a problem for .NET. The script language is angelscript which is very c# and java-like though.

For 2D games the game engine I'm using can already do everything that XNA can do (except faster, compiled, and cross-platform) so I'm not worried about low level stuff at this point. In fact, some of the core classes were actually modeled after XNA classes when I originally moved an old shmup game away from .Net to OpenGL and c++, so there are a lot of similarities.
Nice, but does it also use the side window that allows you to load in graphics and sound via the mouse? Cus that's my favorite part of using XNA.