Demo and Regular Quest tiles aren't exactly 1 to 1 compatible unfortunately. It's going to take testing of someone to get me every room I display wrong to fix it.
BTW, a video teaser:
http://youtu.be/qckMZnMU1Uo
-James
Demo and Regular Quest tiles aren't exactly 1 to 1 compatible unfortunately. It's going to take testing of someone to get me every room I display wrong to fix it.
BTW, a video teaser:
http://youtu.be/qckMZnMU1Uo
-James
Facebook: http://www.facebook.com/nightmarejames YouTube: http://www.youtube.com/nightmarejames
Game Projects
Zelda Classic:
Completed: Zelda NES Remastered, Demo 1st Quest, Demo 2nd Quest, James Quest: Remastered (V 2.1), Memorial Quest, New Quest 2 2015. New Quest: Rebuilt
In development: Demo SP, James Quest: Remastered (V 3.0)t, 6QI
I did a lot of testing regarding this to get 2.5 released the last few years. I even merged the DOR tileset, the Demo tileset, and another NES set into one. Probably would of been considered a difficult feat for 2.10.
You should me able to merge with JQ1 without having to dick with individual screens.
[EDIT]
@Nightmare I hope you don't mind but I took a look to see what the problem would be with the conversion.
There was actually only a few minor changes that had to be made so it took me about 5 minutes to import the demoex tileset into james quest. Remember that 2.5 layout may look like 1.92, but under the hood it has WAY more functionality. The conversion is non-intrusive so you should never (or rarely) have to change individual screens.
Process:
Open demoex:
goto graphics->combos, click combo 56 and insert 4 combos (press "i" 4 times).
export tiles, combos, palettes.
Open james.qst:
take a screenshot (or PRTSC) of the combo table (for future reference).
goto graphics->combos, click combo 81 and insert 5 combos.
import the demoex stuff.
Step 2.
Open the palettes and move LV1-9 to match what they were for JQ1 dungeons. (You can copy/paste to move entire sections here)
Fix any other palette issues.
Open the combo table and put back the combos that got lost to the conversion. (You can insert/remove slots still - "i", SHIFT-"i")
Now give the custom combos the same combo properties they had from before.
Bam!~ You're done! (probably still need to fix the screens with water tiles, and things like that though.. It can't really be helped.)
Last edited by Gleeok; 06-19-2013 at 12:35 AM.
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Actually, I'd like to have you on board as a tester and a contributor. I added you to New Quest and James Quest: Remastered on PureZC, waiting on you to accept. Zeo's getting kinda used to my quests too much and is missing bugs, it'd be great to have you aboard!
Edit: Still not working. The templates are still bad after I import. Do I do the second insert AFTER the import, or before?
-James
Last edited by Nightmare; 06-19-2013 at 03:36 AM.
Facebook: http://www.facebook.com/nightmarejames YouTube: http://www.youtube.com/nightmarejames
Game Projects
Zelda Classic:
Completed: Zelda NES Remastered, Demo 1st Quest, Demo 2nd Quest, James Quest: Remastered (V 2.1), Memorial Quest, New Quest 2 2015. New Quest: Rebuilt
In development: Demo SP, James Quest: Remastered (V 3.0)t, 6QI
It should be exactly in that order. ,,so before. All the dungeons/maps should be preserved with step 1, and step 2 should take care of 95% of the remaining issues.
If you still have problems I did a "save as" on it to compare with the demo screens.
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It doesn't seem to work for me, maybe I'm using a different version of Demo EX, I'm not sure.
-James
Facebook: http://www.facebook.com/nightmarejames YouTube: http://www.youtube.com/nightmarejames
Game Projects
Zelda Classic:
Completed: Zelda NES Remastered, Demo 1st Quest, Demo 2nd Quest, James Quest: Remastered (V 2.1), Memorial Quest, New Quest 2 2015. New Quest: Rebuilt
In development: Demo SP, James Quest: Remastered (V 3.0)t, 6QI
Re; Enemies:
I just hope that you don't change level enemies too much without planning. It's one of the rare zc quests that hit this issue. (Actually JQ1 is far superior to all your other quests James, in this area, IMHO if you don't mind me saying so - maybe even of all quests ever made).
Might I suggest doing Bosses first, then minibosses, at the same time as learning FFC scripts for boss rooms, before doing any major enemy changes?
Actually if you want to try out any of my FFC scripts for enemies let me know before I leave.
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