Lynker
SUCCESSOR
NewJourneysFire
Lynker
SUCCESSOR
NewJourneysFire
Lynker
SUCCESSOR
NewJourneysFire
SUCCESSOR- The path is too straight. Also, why are there bushes behind the tree like that/ It looks strange. You could put them behind places unreachable, but you should make it look a little more natural, instead of just placed there. The ground details are spread very oddly too. Everything is on the right, and nothing is on the left. Also, NEVER put bushes on the edge of the screen like that. Players will walk straight into them and that's terrible. Same with the trees, unless there's something else blocking it on the screen to the left. A general rule of screendesigning is to make sure there is two tiles of walking space before anything solid comes into play. This gives the player room to move. Apply this to those trees in the top left, and the house near the bottom.
On the other hand, I love the palette and simplicity of it. I still voted for this, despite how much could be improved. Well done.
NJF- I like this screen's design. The colors are nice too! However (if you can walk on the area at the top of the mountain), it could be awkward. There's not much walking room and the player can get stuck on the diagonal mountain. The mountains are also miscolored. If you look at Lost Isle's mountains, the "new" mountain details are dark brown, not black. Also, Link's shield and the heart piece are colored oddly and look gross. I love the palette and the feel though. Also, well done!
I put bushes on my screen edges. Just because you walk into something on the other side doesn't mean you should *never* do it.
S Actually you can walk right off them anyway so it in no way deforms gameplay. And who's to say the bushes in my screen are solid?
@jared, let me remind you that SotW is meant to be fun. Critiques should not be overly negative. Your opinions on coloring and effects on gameplay are your opinions and not universal truth. Not all quest gameplay functions the same way and not everyone likes their tiles colored as per convention. We all appreciate your input but try to remember that there isn't one right way to design a screen and it is not a job its a hobby.
If you would like to talk more extensively of gameplay, coloring, and screen designing please make a topic in ZC Discussion so that SotW does not turn into a debate.
I think you are missing the point. SotW is not about criticizing peoples' work. You give your vote, your opinion and HAVE FUN. If you want to criticize screenshots make a thread in ZC Forums for that purpose. Over criticizing peoples work will discourage potential entrants. Keep it light; keep it positive. You can criticize my shot all you want, i don't care, but this isn't the place.
Originally Posted by ExampleOriginally Posted by ExampleOriginally Posted by Bad Example
I agree with the majority. This isn't the place for criticism, as helpful such criticism could be, but I also find reading criticism on my work interesting and fun. But it's just not the place for it.
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