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  1. #1
    The Time-Loop Continues ZC Developer
    Gleeok's Avatar
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    Yeah. Abilities are on my todo list. I suppose my question with these is whether passive abilities and assignable abilities should belong to the same list, and, if battle commands are seperate. ..I guess "commands" represent equipped abilities..

    Also did you mean #1 or #2 here:
    Character{
    list<SpellBook> spellbooks //spellbook for white/black, or all
    Spellbook mySpells; //all spells in the game
    }
    I was thinking #1 where in the case of FF1 or 6 you just use only one book.


    Quote Originally Posted by Imzogelmo View Post
    I guess my only real question here is how to have characters with open-ended lists of ability sets?
    What do you mean by open-ended lists? ..I must be thinking of something completely different.
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  2. #2
    Floormaster Imzogelmo's Avatar
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    I was just making some pseudocode there; I meant #1 for SpellBook, and #2 for MasterSpellBook, though.
    But when I say "open-ended lists of ability sets", I'm referring to the possibility of having more than one list. Think of young Rydia in FF4; she had a white, a black, and a summon list. If characters only have one list, that wouldn't be possible; if they all have 3, that's just too much. Clearly, it has to be open-ended, i.e. dynamic. And the question is how to design it to be dyanamic (so that it can handle 0, 1, 3, etc. separate lists of abilities).

    And that was before I thought of the possibility of an ability that belongs to more than one list--but I think it would be best to have them always belong to exactly one list (and you can make a duplicate in another list if you just had to).

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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