I know this is pretty much an old post but I might add my two cents in regardless.
I understand that, and I honestly blame myself for that. The way I designed the water tiles for Jared forced him to do that. But I consider what perspective he is using is "MC perspective".
With that kind of logic I could ask why are there enemies in quests? Because that's not realistic. Why does Link have three hearts? Because that's not realistic.
Well, they aren't really many castle tiles that fit LttP's perspective. And honestly changing the mountains to GB perspective is going to destroy some of the awesome mountains structure he has going on in other screens.
Thanks, I'll be sure to work on it in the future, but right now, it works. Shells aren't walkable, so I'll be sure not to place a seashell near an edge of a screen next time lol.
EDIT: Thank you too, Lynker. =)
Just a few random screens. Tell me what you think!
Storyline wise, it's kind of like a different dimension. So that was intentnional. I wanted an unrealistic world, like mystical.
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