I did an EXP table already, so I think I can do better with an EXP table index and then data, since those are shared a lot anyway.

Also, while I'm not saying that exact stats per lv-up are bad, It would be difficult to change that data without an editor for it, plus I sorta kinda don't want to go through the hassle of hacking the rom; writing a function to extract stat and charge data; writing another xml conversion; loading it and resaving it again... It's time consuming and I can get more needed things done instead. :\ I've already done Items and cropped a bunch of character sprites..and I'm pretty much tired of doing it by now. (or put it on the todo list when there's a beta version prehaps)

How about writing a simple function that increases stats on lv-up? We have a constant (lv) and we know that every n levels stat x increases somewhat uniformly to this.