IV. Monster
A. Attributes (32 * 4 bytes)
1.
2.
3. CurrentHP
4. MaxHP
5.
6.
7. Strength
8. Vitality
9. Agility
10. Luck
11. Intelligence
12. NumberOfHits
13. Attack
14. Hit
15. Defense
16. Evade
17. MagicAttack
18. MagicDefense
19. MagicBlock
20. HitPercentUp
21. Unknown
22. Critical
23. Morale
24.
25.
26.
27.
28.
29. Gil
30. Experience
31.
32.
B. Elemental (32 * 2 bytes)
1. ElementalAttack (applied to physical attack only)
2. (reserved for expansion of above)
3. ElementalResistance
4. (reserved for expansion of above)
5. ElementalWeakness
6. (reserved for expansion of above)
7. ElementalNullify
8. (reserved for expansion of above)
9. ElementalAbsorb
10. (reserved for expansion of above)
11.
12.
13.
14.
15.
16.
17.
18.
19.
20.
21.
22.
23.
24.
25.
26.
27.
28.
29.
30.
31.
32.
C. Status (32 * 2 bytes)
1. BlockedStatus
2. (reserved for expansion of above)
3. (reserved for expansion of above)
4. (reserved for expansion of above)
5. (reserved for expansion of above)
6. (reserved for expansion of above)
7. CurrentStatus
8. (reserved for expansion of above)
9. (reserved for expansion of above)
10. (reserved for expansion of above)
11. (reserved for expansion of above)
12. (reserved for expansion of above)
13. SpecialAttackStatus (status to apply on use of special attack)
14. (reserved for expansion of above)
15. (reserved for expansion of above)
16. (reserved for expansion of above)
17. (reserved for expansion of above)
18. (reserved for expansion of above)
19.
20.
21.
22.
23.
24.
25. PermanentStatus
26. (reserved for expansion of above)
27. (reserved for expansion of above)
28. (reserved for expansion of above)
29. (reserved for expansion of above)
30. (reserved for expansion of above)
31.
32.
D. Miscellaneous (32 * 2 bytes)
1. Categories
0x0001 Aquatic
0x0002 Beast
0x0004 Giant
0x0008 Humanoid
0x0010 Aquatic
0x0020 Flying
0x0040 Regenerative
0x0080 Were
0x0100 Plant
0x0200 Machine
0x0400 Non-corporeal
0x0800 Undead
0x1000 Insectoid
0x2000 Dragon
0x4000 Spellcaster
0x8000 -reserved
2. AIScript
3. AIMagicIndex (index within circular list)
4. AISpecialIndex (index within circular list)
5. (reserved for AI script use)
6. MagicChance
7. SpecialChance
8. (reserved for AI script use)
9.
10.
11.
12.
13.
14.
15.
16.
17.
18.
19.
20.
21.
22.
23.
24.
25.
26.
27.
28.
29.
30.
31.
32.