Really? I think it's perfectly fine. What's buggy about it?
A lot of things are wrong with it. it can break a game like crazy. and make the game way to easy.
Even though its neat to have, its really crap to use.
And I'm going to be trying the demo of this on Saturday, This looks quite interesting.
I disagree. Diagonal walking works if you build the quest around it, like having it on at the beginning of the quest. I like it because it makes movement much easier and smoother. I never encountered a quest that diagonal walking broke.
The Legend of Zelda: Zelda's Last Wish.
Progress: 99% complete. (Overworld: 100%, Dungeons: 99% overall).
ETA: Pending.
Beta/Demo: Out now!
Great shots, Majora. It's actually kind of cool to see someone using my sword tiles.
I have been sporadically updating the facebook page (and do so more often than any forum posting) if anyone wants to throw a +Like my way.
And also a post in regards to the story/plot
With a followup post here. Not the most original plot I know but well people keep telling me a game needs a plot, the crazies
Then tell the ZC developers to fix it in 2.5.1 (I heard it's coming out). We can't have buggy features in a official ZC release. Incomplete stuff, maybe, but I thought bugs were the reason why 2.5 was never officially released. :s
Either way, this project looks nice. I look forward to more!
I am fully aware that this thread is ancient (because I have eyes, y'see) but still! Can't be arsed to make a new thread.
https://www.facebook.com/Resurrectio...1980854838560/
Its just a tiny snippet/video of my quest which is officially too old.
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