Or just when its been a few days. Probably still doing christmas/new years holiday stuff.
Computer specifications:
Windows 10 Pro x64 | Intel Core i7 @ 2.66GHZ | Asus P6T Motherboard | 6GB DDR3 RAM | Integrated Sound | Nvidia Geforce 560 Ti 2048MB PCI-E | Corsair AX760 Power Supply | Thermaltake Armor+ MX case
I am sure they will look into it soon. That doesn't mean it will be an easy fix or even a priority fix. It depends on how many people it is affecting. I remember seeing people mentioning ZC running just fine for them on Win 8. It's a new operating system problems are inevitable. Personally I recommend loading up a Linux LiveCD or VM and running ZC that way. I wouldn't wait around hoping for a fix. I doubt a new build will be out in less than a few months.
Maybe it's just something else that broke with windows 8. Does anyone know if there is a list of dependencies that Zelda Classic requires?
Did you know that I can never think of anything to put in my signature?
It's just a matter of how Windows 8 handles memory. Apparently, it leaves some space unallocated just before itemsbuf.
Anyway, it's fixed for 2.50.1.
Sheesh. I'm stuck with nothing to do these days due to windows 8's sillyness. I haven't been using ZC for some time, but decided to spend most of my summer on it. Any idea when the fixed version is out? I can't go back to my windows 7 laptop since it's broken and not worth repairing.
Run the program in compatibility mode for Windows 7, with Windows 8. That will fix the issue for now. People are still developing more things for the builds/O/Ss that already work, and working on porting and whatnot.. I'd say fixing it all up on 8 might be in their plans but is probably not high priority at this time.
Howto:
Right click on the program, goto properties. Goto Compatibility tab, click box marked Compatibility mode, then select a different O/S with the menu, click OK or Apply.
You won't need a downgrade of O/S with this method.
Last edited by Zim; 08-13-2013 at 02:05 PM.
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