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  1. #1
    The Time-Loop Continues ZC Developer
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    @franpa suggested this: http://armageddongames.net/showthrea...l=1#post892301 which I thought was pretty good. :)

    So if I got this right so far -- we have an event, warp, object, collision, tile properties layer..? ...this seems like a lot though - how about making 'warp' an 'event'..



    Quote Originally Posted by Glenn the Great View Post
    Are you doing any optimization with your layers similar to what 3D engines do, where only what is visible to the player actually gets sent to be rendered?
    .
    I don't think depth testing is useful for 2D, but yes and no, obviously things off the screen will not be rendered though there it's not feesible to check every tile for "what it will look like after it is rendered". This would result in much worse performance.
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

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    Cor Blimey! CJC's Avatar
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    Quote Originally Posted by Gleeok View Post
    @franpa suggested this: http://armageddongames.net/showthrea...l=1#post892301 which I thought was pretty good. :)

    So if I got this right so far -- we have an event, warp, object, collision, tile properties layer..? ...this seems like a lot though - how about making 'warp' an 'event'..
    Well... the layer wouldn't necessarily be set aside for these purposes. If the tile properties where assigned to the TILE and not the layer (Ala Comboing, though probably with the ability to attach a script to a tile, for the case of event triggers), and if all layers stacked their properties to that position on the map, then we could use some layers for visual purposes, some for solidity, and some hidden for events (though using more than one of these might prove dangerous).

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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