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    Username Kaiser SUCCESSOR's Avatar
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    I don't have a lot to say. I am very glad you went with language I understand. It makes me very excited about this project. I can't wait to see more. How much of the mechanics of the game are going to be manipulatable through scripting? Without foregoing built in function and working from scratch I mean.

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    The Time-Loop Continues ZC Developer
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    Quote Originally Posted by SUCCESSOR View Post
    I don't have a lot to say. I am very glad you went with language I understand. It makes me very excited about this project. I can't wait to see more. How much of the mechanics of the game are going to be manipulatable through scripting? Without foregoing built in function and working from scratch I mean.
    Thank you! (Shhhh it's a secret but you could make any kind of 2d game you wanted from scratch using scripting or in c++ with the code. Don't tell anyone though.) -/_-

    I've been looking at what rpg maker does and it seems that almost all of the logic is scripted using a type of function based script callback system. (Ruby is confusing to me though...) I'd like to do something similar (but easier to understand).
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

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    Username Kaiser SUCCESSOR's Avatar
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    Quote Originally Posted by Gleeok View Post
    Thank you! (Shhhh it's a secret but you could make any kind of 2d game you wanted from scratch using scripting or in c++ with the code. Don't tell anyone though.) -/_-

    I've been looking at what rpg maker does and it seems that almost all of the logic is scripted using a type of function based script callback system. (Ruby is confusing to me though...) I'd like to do something similar (but easier to understand).


    That sounds very interesting. I have been meaning to look into RPG Maker though I know not a bit of Ruby.

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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