Perhaps, since Final Fantasy Catastrophe got second place, it could be the name for a demo game or something..
Final Fantasy:Catastrophe .. sounds rawr.
Anyway, will the battle sequences pull heavily from script related resources? I had an idea for a Dragoon/Ninja hybrid type class that has a 1/16th to 1/4th (depending on level) chance of starting the battle by landing a jump on one of the enemies.(Kind of similar to how when you're on that big airship in FF3J you get cannon fire at the start of battles.)
Other than that, how will the graphics and in game data be handled? I think part of what contributed to ZC's success was that resources provided for it are able to be handled in a largely internal way. So that all you have to do is load a file and you're ready to design. Are you going to go for something similar here?