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Thread: Post Screenshots of Your Quests! [v2.0]

  1. #31
    Gibdo
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    Quote Originally Posted by Shane View Post


    Emerald Garden (Take 2)

    That looks a bit better then the first take. Still without any enemies it looks very empty. But over all it looks nice.

  2. #32
    Faith, Trust, and Sexydust. Lynker's Avatar
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    Critiques and thoughts would be nice.

  3. #33
    Gibdo
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    Quote Originally Posted by Lynker View Post


    Critiques and thoughts would be nice.
    Looking great... But here comes a complaint.
    The tree in the bottom left corner looks a bit off, maybe you should remove it or maybe move it a bit more back away from the ledge.

  4. #34
    Faith, Trust, and Sexydust. Lynker's Avatar
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    Eh, looks fine in my opinion.

  5. #35
    Gibdo
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    Hmm... I might be doing a new project in this tileset, What does anyone think about my work with Newfirst?

  6. #36
    Faith, Trust, and Sexydust. Lynker's Avatar
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    I think that deserves a B. Basic and it looks good and plays good. :)

  7. #37
    Gibdo
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    Quote Originally Posted by Lynker View Post
    I think that deserves a B. Basic and it looks good and plays good. :)
    Only a B.... *Cry's* Nah I'm joking. Thanks for the comment on it :)

  8. #38
    Username Kaiser SUCCESSOR's Avatar
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    Great shot, @Ventus . My only complaint(besides the hideous subscreen) is next to the well detailed grass the plain ground looks odd. A few bits of dirt or rock will do wonders. Some might criticize it as being too square but I'm not pretending the tileset isn't made for squareness.

  9. #39
    Empty and become Moosh Moosh's Avatar
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    Quote Originally Posted by Lynker View Post


    Critiques and thoughts would be nice.
    Lynker, may I put forward a challenge? I want you to make a solid DoR screen using no custom tiles or palettes. This screen as well as a lot of your recent work just feels like it's using custom stuff as a crutch rather than a supplement. I think maybe if you designed your screens with default DoR tiles first and then swap them out for the custom ones later your screen design would improve immensely. When you have a huge-ass custom tile showcase going on it's easy to overlook nonsensical stuff like that random dirt to sand transition in the middle of a grassy field. I feel I should also add that MC moblins don't work at all when shrunk to 16x16 pixels. They just look silly.
    Quote Originally Posted by Ventus View Post

    Hmm... I might be doing a new project in this tileset, What does anyone think about my work with Newfirst?
    I really like this. If I might suggest something, close your corners ahem, I mean put something to spice up that bottom row of tiles and widen up the one tile wide spots (maybe put some trees below that square of bushes?). One tile wide spots really suck on screens with shooting enemies.
    Last edited by Moosh; 12-15-2012 at 05:56 PM. Reason: Calling Jared Lynker again is gonna take some getting used to...

  10. #40
    Gibdo
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    Quote Originally Posted by SUCCESSOR View Post
    Great shot, @Ventus . My only complaint(besides the hideous subscreen) is next to the well detailed grass the plain ground looks odd. A few bits of dirt or rock will do wonders. Some might criticize it as being too square but I'm not pretending the tileset isn't made for squareness.
    Yeah, I know the ground is quite bare. This was a test shot to see how well I can work with New first.
    And I know one thing I'm changing that ugly Subscreen Asap. It take some time but I should be able to make a better looking one

    Quote Originally Posted by Moosh View Post
    I really like this. If I might suggest something, close your corners ahem, I mean put something to spice up that bottom row of tiles and widen up the one tile wide spots (maybe put some trees below that square of bushes?). One tile wide spots really suck on screens with shooting enemies.
    Thanks for the input, And I'll make sure to close those corners <.< (Man Open Corners really get to people )

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