As somebody who has worked on countless RPG Maker projects - I can't help but notice that this has been done. I've played perfect replicas of FF1, 2, 3, and 5 on RPG Maker VX alone.

I honestly have a much easier time working with those programs over Zelda Classic, but it's very different. Mapping out stats/weaknesses/immunities/etc for each and every enemy, then determining enemy parties, then determining each block that has the chance to encounter that enemy party. Not to mention stats and formulas for each spell; their elemental properties, their MP cost, etc. A LOT of numbers games - everything has tons of variables. Imagine putting together the battle scene - each characters locations, movements, animations, and status.

Now I don't want to be misunderstood - I am down with the idea, and I will make a fucking sick ass quest with this program, but I think the idea that it will be as intuitive as ZQuest is rather misleading.