Yeah it seems I can't get back out. of the temple of time until I get passed Rash. Its going to take me a while But I should be able to do it. I did beat temple of Cole Sow1 so I should be able to do this :)
Yeah it seems I can't get back out. of the temple of time until I get passed Rash. Its going to take me a while But I should be able to do it. I did beat temple of Cole Sow1 so I should be able to do this :)
ha ha Yeah its nothing
*Is still getting his ass kicked*
I had to delete my previous video series because of errors, so I'm starting again.
Part 1: http://www.youtube.com/watch?v=bkunkv_6oCY
I had to delete my previous video series because of errors, so I'm starting again.
Part 1: http://www.youtube.com/watch?v=bkunkv_6oCY
Part 2: http://www.youtube.com/watch?v=vOGz6B8SH9M
Part 3: https://www.youtube.com/watch?v=I8IoHhlBEAc
Part 4: http://www.youtube.com/watch?v=qn-ciVnl-sI
Last edited by NewJourneysFire; 11-20-2012 at 11:27 PM.
Already am, and so far, so good.
Currently in the Temple of Time and the first item needed to get the second item works the way I believe it's intended (saying it like that for no spoilers XD)
Finished the Demo on RC4, and so far everything works in the working department. Few minor things I've noticed, though; I'll start with the visual ones:
1) When you purchase a defense ring, Link's tunic reverts back to green. I'm not sure if that's part of what you're going for or not, but felt it should be addressed.
2)The sword swinging is very awkward; I'd try to find a better sword swinging motion if that's possible; yours currently curves his body to the right while the sword appears on the left (when facing downward). This could all be merebly because of RC4, so I can't say for sure. If so, but you're unable to change what you have, it'd probably be better to find a GB Sprite that already has it (I've never made a quest before, so the mechanics of sprites are all confusing to me; I'm just mentioning it to possibly raise the visual appeal).
For the mechanics, there's only two:
1) I believe it'd be best best to slightly adjust the one jumping screen in the Papara Forest side-scrolling zone (the one with land above land); took me about 7 tries just to get the right angle, and it's basically a do-or-die jump. Could cause a lot of problems with pure frustration, cutting the large appeal of the game by a significant amount.
2) The '(Mini)Boss' of the Temple of Time is a bit difficult. Maybe at least tone it down a notch so when it splits the first time, it splits into two instead of three. The final split is okay, but triple is kinda overkill. It IS supposed to be the second(?) boss, and despite the amount of hearts we start out with, it's basically Game Over when you run out of magic, which it's only vulnerability is the Sparkshot (Name I just came up with for the hell of it).
Everything else seemed to work as intended, with little to no problems, though I was a bit disappointed when the demo ended. Still, I have no idea what the red wallet does, though I'm guessing it protects your money from being stolen from the Grasps as well as allowing 999 Rupees to be obtained.
...speaking of Grasps, I liked the Lost Isle reference; I bet Wolfie and Peteo would find that entertaining, as well.
Now for my scoring:
Visuals: 8.5/10
Mechanics: 8.5/10
Story: 10/10
Difficulty Incline: 7/10
Overall Average: 8.5/10
This is an example screen of Level 3, tell me what you guys think. :)
Ps: thanks blade for the great review.
Last edited by NewJourneysFire; 11-25-2012 at 02:50 PM.
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