Quote Originally Posted by Gleeok View Post
How does ZC look like crap at high resolutions? I removed the sbig stuff back during RC3 in favor of allowing users to set any arbitrary window size/resolution -- it should scale perfectly to any size rect while maintaining aspect ratio. If you are getting hardware stretching in full-screen you need to set res_x, res_y to match the ratio in your display settings.
Oh? I didn't realize this! I was just using 640x480 under the assumption that higher resolutions still had massive black borders all around the screen.

Edit: Very awesome, no more shitty blurry upscaling! Hooray for crisp pixellated graphics!