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Thread: How some enemies behave in Sideview Gravity.

  1. #1
    Friends Furever XMuppetSB's Avatar
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    Dead Bug How some enemies behave in Sideview Gravity.

    For some reason, Big Digdoggers and Digdogger Kids seem to fall in Sideview Gravity, even though they ignore walkability on a top-down screen. The fact that obey gravity causes them to act weird in sideview gravity, as they still move through solid combos, and can oddly enough, even climb them. Also, the big Digdogger's animation seems to be messed up in Sideview Gravity.

    Also, for some reason, Gohmas also obey gravity, even though they ignore walkability in top-down screens, and have a hard-coded movement pattern, whereas other enemies with hard-coded movement patterns ignore gravity. The fact that Gohmas obey gravity causes them to sometimes fall through the solid combos they are standing on top of.

    I'll upload a test quest when I get the chance.
    Last edited by XMuppetSB; 11-05-2012 at 11:21 PM.

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    The Time-Loop Continues ZC Developer
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    Quote Originally Posted by XMuppetSB View Post
    the big Digdogger's animation seems to be messed up in Sideview Gravity.
    This one sounds like a bug. The others I'm not so sure of...
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

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    Friends Furever XMuppetSB's Avatar
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    Okay, here's the test quest:
    http://webzoom.freewebs.com/xmuppets...deviewtest.qst
    It's a Sideview test quest, by the way.

  4. #4
    Is this the end?
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    I failed to mention it in the log, but I made those enemies unaffected by gravity.

  5. #5
    Friends Furever XMuppetSB's Avatar
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    Well, looks like Gohmas and Digdoggers no longer obey gravity.
    As for the Big Digdogger's animation being messed up, it was due to its animation being set to None, which may have to do with this quest being an older quest that I made several builds ago.

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