I just tried playing the Linux build of RC 4 on Ubuntu 12.04, and both the music and the sound plays at many times the usual speed (with the rest of the game running at the right FPS).
I just tried playing the Linux build of RC 4 on Ubuntu 12.04, and both the music and the sound plays at many times the usual speed (with the rest of the game running at the right FPS).
I think I know what you mean. It doesn't stay that way for long, does it? When I've seen that before, it's only lasted a matter of seconds. I suspect it's an issue with either Allegro or PulseAudio, but I can't reproduce it consistently enough to pin it down.
Are there any messages if you run in a terminal?
Unfortunately not -- it seems permanent (in 1st.qst I picked up sword and traveled to the first dungeon without the sound fixing itself).
There's nothing in the terminal.
In that case, could you check whether it happens in RC 1 or 2? I think it might have started in RC2, but I haven't been able to confirm that. If it's a compilation issue, it probably shouldn't be hard to fix.
I tried RC2; same problem.
What about different settings for digi_card in the sound section of ag.cfg? I think the valid settings are ALSA, OSS, ESD, and JACK. Do any of those work better?
Also, did you try toggling the framerate cap? I think that affects it.
Last edited by Saffith; 09-19-2012 at 12:47 AM.
See if this is any better: http://filesmelt.com/dl/zelda-l
Edit: changed the file
Last edited by Saffith; 11-03-2012 at 04:21 PM.
I'm pretty sure now that this isn't our problem. I've found that the same thing occurs with Allegro's own test programs, apparently regardless of the environment they were compiled in (though I didn't try 64-bit versions). I think this must be an ALSA or PulseAudio issue.
I am using Debian Wheezy and the audio was ok initially then started to play fast.
Any ideas on how to fix this?
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