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Thread: what can changing a weapon's "MISC TYPE" do?

  1. #1
    one point nine hero trudatman's Avatar
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    what can changing a weapon's "MISC TYPE" do?

    in 1.90, select QUEST > SPRITES > WEAPONS/MISC > WOODEN SWORD and you will see the following editable fields:

    FLASH CSET XX
    ANIMATION FRAMES XX
    ANIMATION SPEED XX
    MISC TYPE 1

    1 = swords
    45 = wand
    48 = fire
    0 and 47 split the rest, with 0 seeming to be for the wider damage stuff, mostly

    if I tell the super bomb to be 48 instead of 47, what is likely to happen? there is almost nothing to read on this subject, so any content you can provide would be appreciated. to clarify (I hope), my question is what that misc type value does. if I change it to another commonly used value, such as 47, what does that do? what would the unused (2-44, 46, 48+) values do? does anybody have even the slightest understanding of this? if so, please reply.

  2. #2
    The Artist Once Known As Old-Skool QDB Manager
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    If altered on a sword, the sword beam's "explosion" tiles can be set to animate in two frames, instead of just flashing one in different Csets. This can be used to emulate the "lightning" effect that the Magic Sword had in BS Zelda.

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    one point nine hero trudatman's Avatar
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    so... would changing it to ANYTHING else make that confusingly explained thing happen? would this hold true for bombs and their visual patterning? does altering this value only change the way an item appears to work or can it actually change what it does? I'm hoping somebody can shine some more of the proverbial light upon this quandary.
    Last edited by trudatman; 12-14-2011 at 08:25 PM.

  4. #4
    The Artist Once Known As Old-Skool QDB Manager
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    There's a lot of it I don't know, and the information I have above I got from VEL herself, who has not been seen in years.

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