which emulator you used cbailey :) nestopia with the sprite limit enabled is the best one for bug testing... a real NES is the penultimate for bug testing.
which emulator you used cbailey :) nestopia with the sprite limit enabled is the best one for bug testing... a real NES is the penultimate for bug testing.
Computer specifications:
Windows 10 Pro x64 | Intel Core i7 @ 2.66GHZ | Asus P6T Motherboard | 6GB DDR3 RAM | Integrated Sound | Nvidia Geforce 560 Ti 2048MB PCI-E | Corsair AX760 Power Supply | Thermaltake Armor+ MX case
I am certain that Zelda 1 on the NES has clocks preventing Wallmasters from coming out of the walls, and 99% certain it had no multiple clocks.
The item sets work a bit differently than ZC. I believe the item is somehow related to the number of remaining enemies. I saw an article that someone made when doing a TAS that explained how it worked. Long story short, the RNG is abusable.
EDIT: Here's the page I was talking about. Slice it and dice it, it should give you much more accurate item drop behavior:
http://tasvideos.org/2091S.html
Last edited by Imzogelmo; 08-13-2011 at 05:02 PM.
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