In addition to my post 2.5 suggestions for Din's Fire and the Magic Book, I remembered that the flame produced by fire magic only ever does a damage of 1. So why not give the book class a flame damage attribute as well.
In addition to my post 2.5 suggestions for Din's Fire and the Magic Book, I remembered that the flame produced by fire magic only ever does a damage of 1. So why not give the book class a flame damage attribute as well.
The new string codes are great, but I can't help but notice one thing:
In all the Zelda games since ALttP, people address you by your account name, not just as "Link" So why not make a code to insert the persons name?
Just a friendly suggestion:)
Here's a big list of ideas I have for post 2.5 versions:
http://webzoom.freewebs.com/xmuppets....5%20Diary.rtf
Keep in mind that I would be glad to implement some of this crap if I ever wanted to assist in development. Also, this rtf file will contain more and more suggestions/things to do as long as I keep brainstorming new ideas.
PS: As you may know, I pinned this thread because the other one was lost forever due to that damned hacker who deleted all of our posts and threads.
It's been a while, but for the as yet unimplemented enemies:
Floor Master and Floor Master Kid could use CSet 8, Ceiling Master could use CSet 9, Z3 Moldorm could use ESP 2, the fairy in the enemy tiles will supposedly use CSet 8 according to the template, Bat Wizzrobe 2 (which would include a Wizzrobe enemy and a bat enemy) could use CSet 8, Fire Dodongo could use ESP 13, BS Aquamentus 1 could use ESP 0 for phase 1, ESP 3 for phase 2, and ESP 4 for phase 3, BS Aquamentus 2 could use ESP 1 for phase 1, ESP 14 for phase 2, and ESP 13 for phase 3, all the unimplemented traps could use CSet 7, the Ice Wizzrobe will use CSet 7 according to the template, the L3 Tektite could use CSet 9, the L3 Lynel could use CSet 9, the L2 Peahat could use CSet 9, the Whistle Pols Voice could use CSet 10, the Mirror Darknut could use CSet 11, the Fire Ghini could use CSet 8, and the Magic Ghini could use CSet 9. As for the two grappler bugs, I don't know what's to come of them, since their tiles were removed from the template.
I think it would be a good idea to have more palette editing controls like Red Green Blue sliders.
Plus, I would like to have like 30 Combo Csets instead of 12. I don't know if it would hurt anything, but just a thought.
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