User Tag List

Page 10 of 11 FirstFirst ... 8 9 10 11 LastLast
Results 91 to 100 of 104

Thread: NeoFirst Development Diary

  1. #91
    Wizrobe Pineconn's Avatar
    Join Date
    Jun 2005
    Location
    Columbus, OH
    Age
    33
    Posts
    4,350
    Mentioned
    6 Post(s)
    Tagged
    1 Thread(s)
    vBActivity - Stats
    Points
    10,499
    Level
    30
    vBActivity - Bars
    Lv. Percent
    44.24%
    Err, close enough.
    My quests:
    End of Time - First quest, uses classic graphics (Help/discussion thread)
    Link to the Heavens - Second quest, uses Pure tileset (YouTube LP | Help/discussion thread)
    End of Time DX - Remake of my first quest (YouTube LP | Help/discussion thread)

  2. #92
    Wizrobe Freedom's Avatar
    Join Date
    Jan 2003
    Posts
    4,711
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    10,878
    Level
    30
    vBActivity - Bars
    Lv. Percent
    90.54%
    Quote Originally Posted by _L_ View Post
    If I work pretty consistently, then with luck I will be finished within 10 months.


    Now you know I have to ask this....

    Does this mean that quest builders are going to be sitting on their hands for another 10 months waiting for a stable build to use with their quests, while you finish yours to release with the new version?
    :O)

    ZC information I've compiled and my quests
    Adventure Tileset
    Elise's Zelda Classic

    Don't ever buy an MTD Product, it's cheap over-priced garbage

  3. #93
    Developer
    ZC Developer

    Join Date
    Aug 2006
    Location
    Australia
    Age
    37
    Posts
    2,777
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    6,869
    Level
    25
    vBActivity - Bars
    Lv. Percent
    40.66%
    I'm the only one working on this. Meanwhile, ZC is being worked on by six people. So it stands to reason that ZC 2.5 will be released well before this quest is done.

    (That I have managed to be the most consistently productive developer while simultaneously developing this quest may or may not just be an incidental detail. In fact, I might suggest that there is causation here - having a quest of my own is a highly effective motivation for me to continue supporting ZC day in and day out, and there is a not inconsiderable mound of bugs which I have found only through developing this quest.)

  4. #94
    The Time-Loop Continues ZC Developer
    Gleeok's Avatar
    Join Date
    Apr 2007
    Posts
    4,827
    Mentioned
    259 Post(s)
    Tagged
    10 Thread(s)
    vBActivity - Stats
    Points
    12,978
    Level
    33
    vBActivity - Bars
    Lv. Percent
    28.3%
    I would have called it the fire phallus.
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

  5. #95
    Developer
    ZC Developer

    Join Date
    Aug 2006
    Location
    Australia
    Age
    37
    Posts
    2,777
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    6,869
    Level
    25
    vBActivity - Bars
    Lv. Percent
    40.66%
    But then it wouldn't rhyme!

  6. #96
    The Time-Loop Continues ZC Developer
    Gleeok's Avatar
    Join Date
    Apr 2007
    Posts
    4,827
    Mentioned
    259 Post(s)
    Tagged
    10 Thread(s)
    vBActivity - Stats
    Points
    12,978
    Level
    33
    vBActivity - Bars
    Lv. Percent
    28.3%
    Alright fair enough.What about the name to rest of the entrances?
    -The Fire Spire.
    -The Earth Berth.
    -The Wind ..uhh.. Rescind.
    -The Water ...hrm.. orange?

    Also I would like to request a Dark Fortress. Every Adventure game should have a Dark Fortress.
    ..Actually that's a good idea for a game. It'd be like the sims, but instead of hanging out in the hot tub you'd do stuff like hollow out volcanoes for evil lairs, recruit henchmen, put a laser on the moon, and build vehicles that burrow through the ground. Cool! -The new Dark Fortress downloadable content just came out today: The Biological Weapon expansion pack! lol.
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

  7. #97
    Developer
    ZC Developer

    Join Date
    Aug 2006
    Location
    Australia
    Age
    37
    Posts
    2,777
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    6,869
    Level
    25
    vBActivity - Bars
    Lv. Percent
    40.66%





    More substantial entry later.

  8. #98
    Gibdo jerome's Avatar
    Join Date
    Jun 2007
    Age
    44
    Posts
    712
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    1,240
    Level
    12
    vBActivity - Bars
    Lv. Percent
    3.88%
    I just went through this thread and seen some more of the progress. I just wanted to say it still looks great, and I (and many others I'm sure) am looking forward to it. It'll definitely be different kind of monster than what anyone is used to.
    If at first you don't succeed, RETRY RETRY again!

    "Ducks eat for free at Subway!" ~Mitch Hedberg

    Quote Originally Posted by Mercy View Post
    Don't just snark to snark as that makes the baby Jesus cry.

    -m.

  9. #99
    Developer
    ZC Developer

    Join Date
    Aug 2006
    Location
    Australia
    Age
    37
    Posts
    2,777
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    6,869
    Level
    25
    vBActivity - Bars
    Lv. Percent
    40.66%
    Sorry about being silent for 3 months. I have done plenty of stuff but it's not quite ready to unveil yet. In place of a proper post, have a look at these maps I made of various dungeons - some old, some new:

    * Amicus Palace

    * Bracket Labyrinth

    * Eldritch Labyrinth

    * Life's End

    * Sand Labyrinth

    * Snake Labyrinth

    * Thorn Labyrinth

    * Tropical Labyrinth

  10. #100
    Gibdo jerome's Avatar
    Join Date
    Jun 2007
    Age
    44
    Posts
    712
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    1,240
    Level
    12
    vBActivity - Bars
    Lv. Percent
    3.88%
    Getting closer! :)
    If at first you don't succeed, RETRY RETRY again!

    "Ducks eat for free at Subway!" ~Mitch Hedberg

    Quote Originally Posted by Mercy View Post
    Don't just snark to snark as that makes the baby Jesus cry.

    -m.

Thread Information

Users Browsing this Thread

There are currently 7 users browsing this thread. (0 members and 7 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social