I think the "intention" is that since it is clear that Level 9 already contains 2 items (Magic Key, Red Ring) then the player should reach the conclusion that it doesn't contain a third item.
I think the "intention" is that since it is clear that Level 9 already contains 2 items (Magic Key, Red Ring) then the player should reach the conclusion that it doesn't contain a third item.
Yes, the original quests have passwords, butt earlier in the builds, the first, second and third quest had a proposed version with no passwords ... and now all of a sudden they're gone? I don't think it's because they didn't want the public to know the secrets. Maybe it just got forgotten, I don't know.
As for the fourth quest, Franpa: I'm a quest maker myself (Zelda 1.5) and I enjoy playing other good quests, butt it's just to make sure not to get stuck sumwhere and spending useless hours just to find out afterwards I had missed to bomb a wall sumwhere. That's just it. :)
Matt
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On screen 53, you need to walk through the south wall. It'll lead to a room with stairs that'll take you to that part of the dungeon. After that, just work through each room and have a bomb or two ready to get further in when you hit a dead-end.
Current Projects: None. Might do something if I ever have the free time again.
Well, I beat the 4th quest! I must admit, some of those enemies and bosses were a bit tougher. I mean, the Aquamentus (which was dark red instead of green) and the Gohma (which only came in red) had more HP for one thing. Also, there were several blue, dark red, and even level color Moldorms, that had more HP and segments, were faster, and did more damage. And the hardest dungeon was level 6, because of the powerful L3 enemies with potentially higher HP, including the L3 (Level Color) Goriya, which was fast and did not have a homing boomerang, the L3 (Level Color) Stalfos, which was faster than the L2 variety, but only threw 1 sword that does a damage of 4 hearts, and of course the most annoying oif them all, the L3 (Blue) Rope, which was fast, and took 5 hits with the magic Sword to kill. I also noticed that the Gel Tribbles and Zol Tribbles were changed so it could be told apart from the normal varieties. The L2 Stalfos was also changed to blue so it could be told apart from the L1 variety. The Vire Tribble was changed to red, though it could have still been told apart from the normal variety if it were still level color. Oddly enough, every level color Keese is tribble. Last but not least, it took 16 hit with the Magic Sword just to stun Ganon! Talk about making the battle against Ganon even harder! But nonetheless, I'm glad I beat this very difficult quest. It was rather puzzling and mind boggling compared to the other three official quests.
It's kind of a mystery why L6 and only L6 has all those unnaturally buffed foes... but personally I thought they weren't very troublesome threats compared to the unchanged Darknuts and Wizzrobes.
I tried to not make them too hard, while trying to make things a bit more of a challenge there. Since the palette required ropes, I figured I'd beef them up a bit and see how it played. By then, L2 ropes just aren't a serious threat anymore.
Current Projects: None. Might do something if I ever have the free time again.
Sorry to bump this, but does anybody know where the 16th heart container in the 4th quest is?
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