I'm using 4 of them joined together like so. That way it looks like a single combo, since it glitches if you try to use a single 32x32 combo.
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I'm using 4 of them joined together like so. That way it looks like a single combo, since it glitches if you try to use a single 32x32 combo.
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-Archangel-
Keeping the ZC Developers busy with heavy beta testing skills and experimentation is what I do best. May ZC be bug free!
You should seriously check advmath.zh out if you use ZC.
Define 'glitches'.
Note that a large FFC uses the surrounding tiles, not combos.
Tale of the Cave - a web comic - Updates Monday, Wednesday, Friday
ZC Tutorials - Tutorials and Script Library - Updated July 30, 2008
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Big moving ffcs: Incorrect render. Renders only one tile, not the entire combo.
Big animated wide ffcs: Incorrect animation.
-Archangel-
Keeping the ZC Developers busy with heavy beta testing skills and experimentation is what I do best. May ZC be bug free!
You should seriously check advmath.zh out if you use ZC.
About the animation, you have to keep in mind about the tiles thing. You need to put the tiles in the animation order, and then use the Skip X option to do the animation. I'll put together an example tonight when I get home.
Tale of the Cave - a web comic - Updates Monday, Wednesday, Friday
ZC Tutorials - Tutorials and Script Library - Updated July 30, 2008
ZeldaGuard - Corruption in my save files? It's more likely than you think!
I do script requests!
It works well for me.
And it probably works great for the creator also.
Check out my Main-project: The Legend of Zelda: Mystical Seed of Courage
Confirmed. Although I haven't done any extensive testing, I ran into the same problem when writing my own version of this script.
I think it has something to do with Link's NES style movement code. It resists moving him in certain ways via script. But, when I enabled Diagonal Movement, suddenly it worked properly.
(I then ran into an issue with a platform moving at a fractional speed, but Link's position not storing decimals! I think Link's position should include the fraction, even if it's truncated for the purpose of determining his position)
Tale of the Cave - a web comic - Updates Monday, Wednesday, Friday
ZC Tutorials - Tutorials and Script Library - Updated July 30, 2008
ZeldaGuard - Corruption in my save files? It's more likely than you think!
I do script requests!
(sorry about the double post, this is a reply to a different post)
Make sure your changers have the same TileWidth/Height and EffectWidth/Height settings. This is important, because any FFC that gets changed will inherit those settings!
Here's how you have to layout your tiles:
Note that they're all side-by-side.
And, here's how you lay out the combos:
Note there's only one combo for the whole FFC. Let's take a closer look at that combo, hmm?
Ah, there! A.Skip X! Use that so the animation will jump from tile 0 to tile 2 to tile 4, etc, thus giving you the proper animation.
Tale of the Cave - a web comic - Updates Monday, Wednesday, Friday
ZC Tutorials - Tutorials and Script Library - Updated July 30, 2008
ZeldaGuard - Corruption in my save files? It's more likely than you think!
I do script requests!
-Archangel-
Keeping the ZC Developers busy with heavy beta testing skills and experimentation is what I do best. May ZC be bug free!
You should seriously check advmath.zh out if you use ZC.
It's not buggy.
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