Hey, I am glad you liked the game. When I first was designing the 8th level, I designed it as the last level. And I was going to leave it as a cliff hanger after that level. That is why the commander was so hard, because he was supposed to be the last boss. But I felt giving and added the last boss. He was going to make an appearance on the sequel, but I thought about it, and wanted to focus on my villian, Lunaphr. So I rewrote a lot of it, and now my series revolves around Lunaphr. :)