As far as the 'Items disappear during hold-up' goes, yes, that should be left on.
You can move the cave with the first sword if you like. I can't guarantee that everyone judging will like swordless questing though
As far as the 'Items disappear during hold-up' goes, yes, that should be left on.
You can move the cave with the first sword if you like. I can't guarantee that everyone judging will like swordless questing though
AGN's Resident Zelda Classic Developer and Sonic the Hedgehog Fanboy
I've got most of mine planned out now. I'm planning on it really staying true to the NES style. No new music, sword in same place, no overworld changes (aside from secrets, of course), etc. And I also have the level gimmicks thought up. Now I just need to start working.
The rules in the original post have been changed slightly to accomodate the clarifications made in this topic.
AGN's Resident Zelda Classic Developer and Sonic the Hedgehog Fanboy
I wonder if my Legend of Zelda Remix can qualify for this...pft it's almost been a year since I've made it so I don't exactly know :S
Simply because we're forced to use the default overworld for Z1 and the corresponding graphics, I'm not even going to try. However, I look forward to seeing what some of these people come up with
Since Ganon sucks, are we allowed to edit him to have more health and stuff like that?
Also, would a Level 4 Sword be acceptable?
A bunch of questions here:
1: So we are allowed to make very minor modifications on the overworld itself? I threw in the extra water tiles from the new classic set and fixed up the water borders that were missing on the overworld so far. Just wanted to make sure that's ok.
2: Also, we have to keep the original 9 dungeon extrances in the same spot, except we can make them lead to different dungeons, right? I know for sure levels 1 and 9 will be in the exact same place as the original 1st quest, but I wanted to possibly move a few others around a bit.
3: Are we also allowed to modify palettes slightly, assuming they still conform to the original NES palette? I also wanted to use different colors for some of the dungeons. I also want to add an extra cSet to the overworld.
4: What about layering? I'm talking mainly about things like rain, thunder, fog, etc., and other non-gameplay affecting stuff only. I want to make the majority of the overworld be under quite bad weather, and was wondering if that's ok to do or not. I'd still stay within the NES palette there of course.
5: Combo types and other stuff not in the original LoZ: are they allowed for the most part as long as we don't go overboard with them?
6: I also want to add actual ground types in on the overworld, like throwing grass and dirt in some places basically. Is that ok?
That's about it for now.
Current Projects: None. Might do something if I ever have the free time again.
1) If all you're doing is touching up the graphics without changing the look, that's fine.
2) Actually, much like the 2nd and 3rd quests, you can put the dungeon entrances wherever you like! Finding them is half the fun in fact!
3) Depends on if it looks good. If you think you can pull it off, go for it.
4) Eh, the one thing that should really be consistent between all the quests is the overworld, so I dunno if that would work. You're willing to try at your own risk of course!
5) yes
6) See answer 4
AGN's Resident Zelda Classic Developer and Sonic the Hedgehog Fanboy
I actually decided to become active again and throw my hat into the ring for this one. I am sticking very faithful to Zelda 1 with this one. By very faithful I mean "my dungeons interlock and fit on two maps" faithful (strictly a personal goal on that one, and yes they are all shaped like something). I don't think my block formations and enemy combination are NES possible and I have a few other subtle things that are outside of the original game, but at some point design has to take priority over this sort of thing. I hope this turns out to be an advantage instead of the obvious disadvantage it is; I'm trying to make it something that you would not have been very surprised to see running on an NES when you were a kid (even if you would be a little surprised as a tech savvy older person who knows all sorts of pedantic things about the engine).
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