User Tag List

Page 14 of 14 FirstFirst ... 4 12 13 14
Results 131 to 138 of 138

Thread: State of Zelda Classic 2.5

  1. #131
    Gibdo beefster09's Avatar
    Join Date
    Mar 2006
    Age
    32
    Posts
    699
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    2,729
    Level
    17
    vBActivity - Bars
    Lv. Percent
    2.5%

    Re: State of Zelda Classic 2.5

    About the button icons:
    When I designed the mockup for a similar-to-now Large mode, (I ought to get a bit more credit for that) I only doubled the main panel and main bar at the top leaving not a whole lot of room for actual text rather than icons. The icons are indeed my design and I would actually agree that changing the page button icons to text is a good idea.

    At the time, (almost?) everyone liked my mockup design. (Though it is quite different now from my original design.) Why didn't you complain about it 2 years ago-- when I made that mockup-- Revfan?

    I find the command buttons extremely helpful for taking care of under combos and secret combos quickly. The menu really slows you down.
    Avatar: Just who the SPAAAACE do you think I am?

  2. #132
    Lynel
    ZC Developer
    pkmnfrk's Avatar
    Join Date
    Jan 2004
    Location
    Toronto
    Age
    37
    Posts
    1,248
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    3,161
    Level
    18
    vBActivity - Bars
    Lv. Percent
    15.13%

    Re: State of Zelda Classic 2.5

    I love the command buttons.

    If I had to suggest improvements, they are (in no particular order):

    - Maybe allow each of the three combo panes have its own CSet? Like, so I can put CSet 2 in the first bar, and CSet 3 in the second, etc.

    - I dunno about getting rid of the buttons altogether (although, I navigate with PgUp and PgDown), but does anyone actually use the Flags page? Or, the Paths page? I would zap those, and merge the Guy page with the Main page (maybe reformat it a bit to fit: "Room: Take One Item (Shop: 0)")

    - A kickass feature would be to allow the user to resize the combo panes vertically, by taking room from the Favourites pane (or, vice versa). I don't use the Favourites at all, and would rather have that space as the combo sets.

    - Or, maybe an option to put the mini map where the Favourites pane is, so we can have it double-sized?
    Tale of the Cave - a web comic - Updates Monday, Wednesday, Friday
    ZC Tutorials - Tutorials and Script Library - Updated July 30, 2008
    ZeldaGuard - Corruption in my save files? It's more likely than you think!
    I do script requests!

  3. #133
    Octorok Christian's Avatar
    Join Date
    Dec 2008
    Age
    35
    Posts
    199
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    758
    Level
    9
    vBActivity - Bars
    Lv. Percent
    67.62%
    I agree with matthew. It would be so awesome to put the 3 combo rows to each cset so we won't use the plus and minus keys. And please take away that favorites part, i don't use it at all and it would be great to have that for something more useful.

  4. #134
    Lynel
    ZC Developer
    pkmnfrk's Avatar
    Join Date
    Jan 2004
    Location
    Toronto
    Age
    37
    Posts
    1,248
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    3,161
    Level
    18
    vBActivity - Bars
    Lv. Percent
    15.13%

    Re: State of Zelda Classic 2.5

    Quote Originally Posted by Christian View Post
    I agree with matthew. *all the stuff that pkmnfrk suggested*
    Um? Who's Matthew? My username is pkmnfrk (and, my real name is Mike)
    Tale of the Cave - a web comic - Updates Monday, Wednesday, Friday
    ZC Tutorials - Tutorials and Script Library - Updated July 30, 2008
    ZeldaGuard - Corruption in my save files? It's more likely than you think!
    I do script requests!

  5. #135
    Lynel
    Join Date
    Jul 2005
    Posts
    1,726
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    4,624
    Level
    21
    vBActivity - Bars
    Lv. Percent
    41.6%

    Re: State of Zelda Classic 2.5

    Quote Originally Posted by pkmnfrk View Post
    Um? Who's Matthew? My username is pkmnfrk (and, my real name is Mike)
    Then obviously he wasn't agreeing with YOU.

  6. #136
    Octorok Christian's Avatar
    Join Date
    Dec 2008
    Age
    35
    Posts
    199
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    758
    Level
    9
    vBActivity - Bars
    Lv. Percent
    67.62%

    Dance of remembrance

    Oops sorry got you confused with the new zc developer. But i agree with you mike ;-) that favorites section in my oppinion does not have a purpose since i barely use it. But this thread isn't for suggestions though.

  7. #137
    Lynel Revfan9's Avatar
    Join Date
    Jun 2005
    Location
    In front of a screen. I never leave.
    Age
    32
    Posts
    1,160
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    3,408
    Level
    18
    vBActivity - Bars
    Lv. Percent
    75.62%

    Re: State of Zelda Classic 2.5

    Quote Originally Posted by beefster09 View Post
    About the button icons:
    When I designed the mockup for a similar-to-now Large mode, (I ought to get a bit more credit for that) I only doubled the main panel and main bar at the top leaving not a whole lot of room for actual text rather than icons. The icons are indeed my design and I would actually agree that changing the page button icons to text is a good idea.

    At the time, (almost?) everyone liked my mockup design. (Though it is quite different now from my original design.) Why didn't you complain about it 2 years ago-- when I made that mockup-- Revfan?

    I find the command buttons extremely helpful for taking care of under combos and secret combos quickly. The menu really slows you down.
    I either:

    A. Wasn't around at the time. I've left the community for long periods before, it's highly possible that this was during one of my absences.

    B. Was too busy flaming Peteo and Freedom to care.

    C. Didn't care because I never thought it would actually become the standard GUI in ZC.

    I honestly don't remember when you posted this mock-up. Watch. Someone will find an old post in that topic and it'll show me saying how great it is. I didn't start studying usability until about 6 months ago, so I probably couldn't tell how bad it was just by looking, and didn't start hating it until after I started trying to use it...

  8. #138
    Wizrobe Freedom's Avatar
    Join Date
    Jan 2003
    Posts
    4,711
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    10,878
    Level
    30
    vBActivity - Bars
    Lv. Percent
    90.54%

    Re: State of Zelda Classic 2.5

    you flamed Petoe and me?
    How did I ever miss something that earth shattering?
    ;O)
    :O)

    ZC information I've compiled and my quests
    Adventure Tileset
    Elise's Zelda Classic

    Don't ever buy an MTD Product, it's cheap over-priced garbage

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social