Code:
import "std.zh"
/////////////LTTP Wistle Script Constants//////
const int BirdDataRight=23718;
const int BirdDataLeft=23720;
const int LinkOcarinaData=23801;
const int LinkShadow=632;
int warpx;
int warpy;
bool wistle;
bool bird1;
bool bird2;
bool bird4;
void ScreenIsWavy(int numframes)
{
while(numframes>0)
{
Screen->Wavy=50;
numframes-=numframes;
Waitframe();
}
}
ffc script WistleWorldSelection
{
void run(int maxworlds)
{
int cursor;
while(true)
{
Link->InputStart=false;
if(Link->InputUp)
{
Game->PlaySound(64);
Link->InputUp=false;
Waitframe();
cursor-=1;
}
if(Link->InputDown)
{
Game->PlaySound(64);
Link->InputDown=false;
Waitframe();
cursor+=1;
}
if(cursor<0)cursor=0;
if(cursor>maxworlds)cursor=maxworlds;
if(cursor==0)this->Y=0;
if(cursor==1)this->Y=48;
if(Link->InputA)
{
Link->InputA=false;
Waitframe();
if(cursor==0)
{
bird4=true;
warpx=40;
warpy=112;
Link->Warp(0,66);
Quit();
}
if(cursor==1)
{
bird4=true;
warpx=120;
warpy=112;
Link->Warp(3,81);
Quit();
}
}
Waitframe();
}
}
}
ffc script LinkIsFrozen
{
void run()
{
while(true)
{
Link->Action=3;
Waitframe();
}
}
}
item script LTTP_Wistle_Action
{
void run()
{
wistle=true;
}
}
global script slot2
{
void run()
{
int birdy;
int birdx;
int rate;
int shadowy;
int ratex;
int ratey;
int realratex;
int realratey;
bool IsTaken;
while(true)
{
int x=Link->X;int y=Link->Y;
int currentScreen=Game->GetCurScreen();
int currentDScreen=Game->GetCurDMapScreen();
int currentMap=Game->GetCurMap();
int currentDmap=Game->GetCurDMap();
////////////LTTP Wistle Script//////////
if(wistle)
{
Game->PlaySound(33);
int i;
while(i<40)
{
Link->Action=LA_DROWNING;
Screen->DrawCombo(3,x,y, LinkOcarinaData, 1, 1,6, 1, 0, 0, 0,0, 0, true, 128);
i++;
Waitframe();
}
Link->Action=3;
wistle=false;
bird1=true;
}
if(bird1)
{
birdy=y-16;
while(birdx<=Link->X)
{
Screen->DrawTile(1,birdx, birdy+16,LinkShadow, 1, 1,7, 1,0, 0, 0,0, true, 64);
Screen->DrawCombo(3,birdx,birdy,BirdDataRight,1, 1,7, 1, 0, 0, 0,0, 0, true, 128);
birdx+=2;
Waitframe();
}
Link->Action=LA_NONE;
bird1=false;
bird2=true;
}
if(bird2)
{
birdx=Link->X;birdy=Link->Y-16;
IsTaken=true;
rate=1;
shadowy=Link->Y;
while(IsTaken)
{
Link->Action=LA_HOLD1LAND;
birdx+=2;
birdy+=rate*-2;
Screen->DrawCombo(3,birdx,birdy,BirdDataRight,1, 1,7, 1, 0, 0, 0,0, 0, true, 128);
Screen->DrawTile(1,birdx, shadowy,LinkShadow, 1, 1,7, 1,0, 0, 0,0, true, 64);
Link->X=birdx;Link->Y=birdy+16;
if (birdx>=232||birdy<=0)IsTaken=false;
Waitframe();
}
bird2=false;
ScreenIsWavy(120);
Link->Warp(4,7);
}
if(bird4)
{
ScreenIsWavy(120);
birdx=warpx;
birdy=warpy;
shadowy=warpy+16;
Link->Action=0;
while(bird4)
{
birdx-=2;
Screen->DrawCombo(3,birdx,birdy,BirdDataLeft,1, 1,7, 1, 0, 0, 0,0, 1, true, 128);
Screen->DrawTile(1,birdx, shadowy,LinkShadow, 1, 1,7, 1,0, 0, 0,0, true, 64);
if(birdx<0)bird4=false;
Waitframe();
}
}
//////////END//////////////
Waitframe();
}
}
}
Also, it was all included with the file...