User Tag List

Results 1 to 10 of 32

Thread: ZC Playing Tricks and Skills

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Lynel
    Join Date
    Jan 2005
    Posts
    1,296
    Mentioned
    0 Post(s)
    Tagged
    1 Thread(s)
    vBActivity - Stats
    Points
    3,335
    Level
    18
    vBActivity - Bars
    Lv. Percent
    57.73%

    Re: ZC Playing Tricks and Skills

    Quote Originally Posted by DarkFlameWolf View Post
    Creators should wise up to that trick and start using unwalkable spikes in areas they don't want to have players bomb themselves over, but keep certain spikes walkable for those poor saps that do try that.
    Check. I keep this in mind. I also implemented a room that requires the player to bomb over spikes. It works both ways. But why not just walk? That is where solid combos, and bomb flags come in. This area is optional though, and doesn't have to be completed by those who don't wanna blow themselves up.

    I don't have any tricks to offer per se, but I will add this: I am a boomerang kind of guy. I will use this in every way at any time. It can really help significantly against -almost- any thing.

  2. #2
    Octorok
    Join Date
    Nov 2006
    Age
    29
    Posts
    463
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    1,774
    Level
    14
    vBActivity - Bars
    Lv. Percent
    9.39%

    Re: ZC Playing Tricks and Skills

    A trick that works against Gleeok is that some of Gleeok is dolphin safe to walk on. The wings and body are both perfectly walkable without damage. As long as you don't touch the neck or head, you can pull a "round robin" on him to avoid taking damage at all. Just walk around in circles while hitting Gleeok with beams.

    Click here to level up my card, or be sacrificed... ^_^

    Want to see Shattered Earth, AGN's RPG, back? Got a computer that is capable of running a server? PM me!

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social