You can't actually use it, there's no enemies, solidity dection or combo-types.
It's just to look nice.
You can't actually use it, there's no enemies, solidity dection or combo-types.
It's just to look nice.
Oh, I know they've been implemented already. I was just thinking that it would be cool to take those old ideas and put them to work.
For those who do not know what I'm talking about, here's a link to
VEL's Old Fake BS Zelda Custom Enemy Page
AGN's Resident Zelda Classic Developer and Sonic the Hedgehog Fanboy
So are we supposed to be able to use the eweapon fireball's built in homing ability for created weapons, and if not is there a way to simulate that effect using angle?
..Also holy shit, did I just read that right...Arrays!?
This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.
So Z3 Scrolling really is possible, I thought nobody would take the task, now then...
ZOMG! (ZOMG meter breaks, goes to get a new one.)
Click here to level up my card, or be sacrificed... ^_^
Want to see Shattered Earth, AGN's RPG, back? Got a computer that is capable of running a server? PM me!
Does anyone have the script for the particle explosion effect?
Or something similar?
Or a pointer in the right direction for me to make one?
There's THIS.
I'm sure jman just forgot to post the code to the other one though.
This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.
Ah dear, I can't really get my head around why using Sine and Cosine creates circular movement so well.
I know it's to do with when you plot them around 0 and you get the circle with radius 1 and things, because I remember doing it in maths, but I just can't seem to relate that to why we get circular movement with them.
I'll think at it and see what I can do anyway.
Thanks.
OK, I have a nice particle explosion now =)
Thanks Gleeok.
I'll have to try out your yin-yan script too sometime, it looks interesting.
I wonder how many PutPixels you used though?
Cause I managed to hit a limit to the number of draw primitives you can have on the screen at any one time =P
I was making some nice PutPixel circles, and suddenly half my subscreen dissapeared =P
There are currently 1 users browsing this thread. (0 members and 1 guests)