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Thread: Well, this sounds impatient, but...

  1. #21
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    jman2050's Avatar
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    Re: Well, this sounds impatient, but...

    As a more serious post, _L_ is actually unable to make Windows builds. Given that DN and DarkDragon are busy right now, that makes it my job generally to get them out. Unfortunately, I've also been on vacation the past week and a half. So this is basically a matter of bad timing. Well, that and something screwy when I imported _L_'s code changes that needed to be resolved before I could make a build.
    AGN's Resident Zelda Classic Developer and Sonic the Hedgehog Fanboy

  2. #22
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    Re: Well, this sounds impatient, but...

    The new build is up, but there is one possible issue: it might cause problems in Windows 98 again due to my build environment. I'll have to figure out how to fix that on my end or just cave and build with mingw again (not currently installed on my comp). Until that's figured out, be patient or hope DN makes another build himself
    AGN's Resident Zelda Classic Developer and Sonic the Hedgehog Fanboy

  3. #23
    Wizrobe Freedom's Avatar
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    Re: Well, this sounds impatient, but...

    You're correct, it won't open in 98SE
    :O)

    ZC information I've compiled and my quests
    Adventure Tileset
    Elise's Zelda Classic

    Don't ever buy an MTD Product, it's cheap over-priced garbage

  4. #24
    Octorok
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    Re: Well, this sounds impatient, but...

    Quote Originally Posted by *b* View Post
    Hell, once bug renamed your Windows folder, making your computer unable to even boot up properly
    That wasn't a bug. It was malware put in as revenge for certain users leaking "private" betas.

  5. #25
    Wizrobe *b*'s Avatar
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    Re: Well, this sounds impatient, but...

    You sure? I thought it was a bug. Then again, that was before I was recruited into the beta testing team, so I guess I could be wrong

  6. #26
    I shall exalt myself over all Armagedddon Games bigjoe's Avatar
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    Re: Well, this sounds impatient, but...

    it was indeed malware. I always thought it a tiny bit low but left that unspoken. However, they were meant to be private files, so there was nothing illegal going on


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    Re: Well, this sounds impatient, but...

    Quote Originally Posted by jman2050
    For the next build, I'm going to focus specifically on improving large mode and attempting to speed up the now-extremely slow ZQ interface. So for those complaining about that, I ask for just a bit of patience.
    *pumps fists* Yessss!

  8. #28
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    Re: Well, this sounds impatient, but...

    Thank you for compiling it jman!
    Quote Originally Posted by rock_nog View Post
    Well of course eveything's closed for Easter - don't you know of the great Easter tradition of people barricading themselves up to protect themselves from the return of Zombie Christ?


  9. #29
    Wizrobe Pineconn's Avatar
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    Re: Well, this sounds impatient, but...

    I almost hate to say this, but I see the light at the end of the tunnel. ZC seems to be getting stable. Of course, this tunnel has been very, very long. The remaining part of the tunnel may be pretty long to some, but considering the whole tunnel's length, it really isn't too bad.
    My quests:
    End of Time - First quest, uses classic graphics (Help/discussion thread)
    Link to the Heavens - Second quest, uses Pure tileset (YouTube LP | Help/discussion thread)
    End of Time DX - Remake of my first quest (YouTube LP | Help/discussion thread)

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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