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  1. #1
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    ZC Developer

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    Re: NeoFirst Development Diary

    The Lakeside Labyrinth is a 5th level dungeon designed by Phoenix. It only requires the Hookshot and one Bomb (or just the Flippers), and offers a slightly longer Hookshot in return. According to this fellow, it is "old, and apparently hasn't seen permanant inhabitants in a long time. ... Many areas of floor have given way, making liberal use of the hookshot required."

    Moreover, Phoenix mandated a specific hookshot switch combo. What kind of switch, I thought, would be activated by a hook and chain, but obviously not by a wood boomerang or an arrow? What I designed was a simple metal cogwheel.


    Hit the cogwheel to make the spikes begin their cycling.

    And, from there, I decided to add several moving gear and chain decorations to the dungeon. These are presumably the mechanisms, formerly hidden under the tiles, that move the perpetually active spike traps that thwart Link in this labyrinth.



    These small parts are quite noticable when animated.

    The dungeon is already completed, though, and there isn't much room for gear-themed scripted traps to be added. But, I wonder...

  2. #2
    Wizrobe
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    Re: NeoFirst Development Diary

    Wow, that looks really neat. I love all those gears.

    And on a side note, POST 2500!
    Quote Originally Posted by rock_nog View Post
    Well of course eveything's closed for Easter - don't you know of the great Easter tradition of people barricading themselves up to protect themselves from the return of Zombie Christ?


  3. #3
    Keese
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    Re: NeoFirst Development Diary

    I don't mind if you change up one of the more plainer rooms (as in, with just the spike trap things) to have a gear trap or something. I won't mind.

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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