I'm not ashamed to admit this is my first script. The idea is to display a string when Link is holding up an item, like most modern Zelda games. It compiles correctly with all my other scripts, except... nothing happens.
What am I doing wrong?Code:ffc script itemstring { void run(int m){ Waitframes(5); if (Link->Action == 4) { Waitframes(5); Screen->Message(m); } if (Link->Action == 5) { Waitframes(5); Screen->Message(m); } } }