How do I know when the changes are made to the item/enemy editors?
Also, where can I find the developers' To-Do list?
Sorry if I posted this in the wrong place, as this is my first thread.
How do I know when the changes are made to the item/enemy editors?
Also, where can I find the developers' To-Do list?
Sorry if I posted this in the wrong place, as this is my first thread.
~###
email me here: [email protected]
Welcome to ZC!
You might want to check the ZC Development forum: http://armageddongames.net/forums/fo...play.php?f=126
Welcome.
There's a list of future plans here: http://www.armageddongames.net/zeldaclassic/future.php
You can find a list of the next version's(2.5) betas, which is updated with new information as to what is changed, here:
http://www.armageddongames.net/zeldaclassic/future.php
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"Everybody's doing it... I just wanted to be popular."
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Wasn't that list written in 2003? We've had shadows and screen MIDIs for awhile. Ignore it: concentrate your gaze on this page.
Also, for what is actually going on in the present, consult the wisdom herein.
almost all the after 2.50 stuff can be scripted. The ones that can't are the SPC/NSF support (uh, dont we have that?), the enemy editor 2.0 (soon to be not necessary, though. I have the skeleton of a strengths/weaknesses/advanced movement/revenge attack system already scripted)
Hmm, just to try it, I might script all those Fire enemies and the L2 batrobe.
Hell, I even had an idea laid out for a custom message system that uses map screen data for strings.
Speaking of which, is there a map data documentation for the fixed version of map data?
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Thanks for the help everyone!
edit:
however i quote another thread:
"Ice Combos"
ice combos? like sliding? can there be ones that once you slide over them, they break into the next combo on the combo page?
and what about sideview diving into deep water? like with iron boots or even flippers?!?
edit 2: sorry, i forgot to site what i was talking about. it is found here:
http://armageddongames.net/forums/sh...ad.php?t=58441
~###
email me here: [email protected]
Use subtract fills... Don't forget to extend that to scripting.Z3-style darkness
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