User Tag List

Page 1 of 4 1 2 3 ... LastLast
Results 1 to 10 of 33

Thread: Let's fight minibosses!

  1. #1
    Developer
    ZC Developer

    Join Date
    Aug 2006
    Location
    Australia
    Age
    37
    Posts
    2,777
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    6,869
    Level
    25
    vBActivity - Bars
    Lv. Percent
    40.66%

    Let's fight minibosses!

    Yes, let's!

    http://l.j-factor.com/zeldaclassic/NeoFirst_L.qst - Updated 16/6/08.

    These minibosses are not in order of difficulty. Skip them by walking to the right.

    Boss: Vitreous Cygel
    Stolen from: A Link to the Past, Zelda Challenge: Outlands
    Notes: It was devised when I tried to think of what it would take to make Gohma hard. Fighting it may cause permanent baldness.

    Boss: Mothula Junior
    Stolen from: Oracle of Seasons
    Notes: Remarkably close to the original. Those li'l moths are just cute.

    Boss: Flaming Elder
    Stolen from: Zelda Challenge: Outlands
    Notes: Don't fight him as if he were Patra.

    Boss: ?????
    Stolen from: Oracle of Ages
    Notes: Unlike the original, it has no particularly weak spot. If you have an idea for the name of this jumping creature, please let me know! (Must be one word.)

  2. #2
    Wizrobe C-Dawg's Avatar
    Join Date
    Jan 2002
    Posts
    4,205
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    6,630
    Level
    25
    vBActivity - Bars
    Lv. Percent
    2.86%

    Re: Let's fight minibosses!

    The concepts are sound. But I remain sort of ... underwhelmed.

  3. #3
    Wizrobe
    Join Date
    Dec 2006
    Age
    30
    Posts
    3,693
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    8,954
    Level
    28
    vBActivity - Bars
    Lv. Percent
    45.49%

    Re: Let's fight minibosses!

    Okay, I must be dumb, but how do I get to the minibosses?
    Quote Originally Posted by rock_nog View Post
    Well of course eveything's closed for Easter - don't you know of the great Easter tradition of people barricading themselves up to protect themselves from the return of Zombie Christ?


  4. #4
    Developer
    ZC Developer

    Join Date
    Aug 2006
    Location
    Australia
    Age
    37
    Posts
    2,777
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    6,869
    Level
    25
    vBActivity - Bars
    Lv. Percent
    40.66%

    Re: Let's fight minibosses!

    Quote Originally Posted by C-Dawg View Post
    The concepts are sound. But I remain sort of ... underwhelmed.
    For what it's worth, I was trying to keep them simple and make them fit in with the original Z1 bosses. They're only minibosses, after all.

  5. #5
    Wizrobe
    Join Date
    Dec 2006
    Age
    30
    Posts
    3,693
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    8,954
    Level
    28
    vBActivity - Bars
    Lv. Percent
    45.49%

    Re: Let's fight minibosses!

    Um, _L_, mind answering my question?
    Quote Originally Posted by rock_nog View Post
    Well of course eveything's closed for Easter - don't you know of the great Easter tradition of people barricading themselves up to protect themselves from the return of Zombie Christ?


  6. #6
    The Time-Loop Continues ZC Developer
    Gleeok's Avatar
    Join Date
    Apr 2007
    Posts
    4,827
    Mentioned
    259 Post(s)
    Tagged
    10 Thread(s)
    vBActivity - Stats
    Points
    12,978
    Level
    33
    vBActivity - Bars
    Lv. Percent
    28.3%

    Re: Let's fight minibosses!

    Quote Originally Posted by _L_ View Post
    -Uses new features of the next build. Until it is released, fight only the first boss.
    What build would that be? I'm not getting half the bosses to appear either.

    813 is the newest one, so is this fully check-out-able on that build...or the one after?
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

  7. #7
    Developer
    ZC Developer

    Join Date
    Aug 2006
    Location
    Australia
    Age
    37
    Posts
    2,777
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    6,869
    Level
    25
    vBActivity - Bars
    Lv. Percent
    40.66%

    Re: Let's fight minibosses!

    Yes, please use the 813 build.

  8. #8
    I shall exalt myself over all Armagedddon Games bigjoe's Avatar
    Join Date
    Apr 2000
    Age
    39
    Posts
    5,622
    Mentioned
    87 Post(s)
    Tagged
    6 Thread(s)
    vBActivity - Stats
    Points
    6,592
    Level
    24
    vBActivity - Bars
    Lv. Percent
    96.64%

    Re: Let's fight minibosses!

    I think theyre pretty cool. they may not be super fancy but they make excellent minibosses, and would even fit well as "late in the game" bosses in a Z1 style quest. Good job, _L_!


  9. #9
    On top of the world ShadowTiger's Avatar
    Join Date
    Jun 2002
    Location
    Southeastern New York
    Posts
    12,231
    Mentioned
    31 Post(s)
    Tagged
    3 Thread(s)
    vBActivity - Stats
    Points
    29,598
    Level
    46
    vBActivity - Bars
    Lv. Percent
    61.53%
    Achievements It's over 9000!

    Re: Let's fight minibosses!

    Russ, did you perchance open it in ZQuest and save or something? Because it should dump you right onto the first miniboss screen, I believe. Where are you opening up at?

  10. #10
    The Time-Loop Continues ZC Developer
    Gleeok's Avatar
    Join Date
    Apr 2007
    Posts
    4,827
    Mentioned
    259 Post(s)
    Tagged
    10 Thread(s)
    vBActivity - Stats
    Points
    12,978
    Level
    33
    vBActivity - Bars
    Lv. Percent
    28.3%

    Re: Let's fight minibosses!

    I think they fit in with the overall feel of the quest very nice, and are certainly much more interesting than the Z1 enemies. (That patrarobe thing is a bitch to kill). People will certainly be bugging you for the scripts pretty soon. Especially since the tiles are colored for DoR.


    I'm a sucker for the really big boss battles though. :heart: You know, that feeling you get when the game just takes over, and out of nowhere the screen begins closing in on you, and the first time you fight it you think "Holy Shit" and you try to just "not die". ..That's the stuff.
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

Thread Information

Users Browsing this Thread

There are currently 3 users browsing this thread. (0 members and 3 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social